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General Tabletop Discussion
D&D Older Editions
WotC, DDI, 4E, and Hasbro: Some History
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<blockquote data-quote="Rogue Agent" data-source="post: 7648039" data-attributes="member: 6673496"><p>Although Encounters doesn't reach out to new players in any appreciable fashion, it does serve a few valuable functions:</p><p></p><p>(1) It gives players a chance to play who would otherwise drop out of the hobby due to lack of a group.</p><p></p><p>(2) It allows players to meet other players, which may allow non-Encounters groups to form.</p><p></p><p>(3) It brings people into the local game stores, which not only helps the local game store but can also help sell auxiliary products.</p><p></p><p>Despite its many limitations and faults, Encounters is a great program and it's great that WotC is doing it.</p><p></p><p></p><p></p><p>That's your prerogative, of course. But we're talking about studies which include internal and private estimates which have <em>no motivation for under-bidding the actual time</em> (and a lot of reasons not to do so).</p><p></p><p>The reality is that this is a phenomenon that isn't limited to software development. You can find another well-known example with authors: Finishing a novel is often the quickest and easiest part of writing the book (because you've already done the "iceberg work"; because the finish line is in sight; because it's easy to motivate yourself; because you're often revising work instead of writing a rough draft from scratch). Novelists fresh off finishing a book remember the good times of the past month and think to themselves, "If I just keep up that pace, the next novel will be a <em>breeze</em>."</p><p></p><p>And then they quickly discover (and remember) the iceberg and the next book takes much longer than they estimated.</p><p></p><p>This happens all the time, across industries, and in many different kinds of projects.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 7648039, member: 6673496"] Although Encounters doesn't reach out to new players in any appreciable fashion, it does serve a few valuable functions: (1) It gives players a chance to play who would otherwise drop out of the hobby due to lack of a group. (2) It allows players to meet other players, which may allow non-Encounters groups to form. (3) It brings people into the local game stores, which not only helps the local game store but can also help sell auxiliary products. Despite its many limitations and faults, Encounters is a great program and it's great that WotC is doing it. That's your prerogative, of course. But we're talking about studies which include internal and private estimates which have [i]no motivation for under-bidding the actual time[/i] (and a lot of reasons not to do so). The reality is that this is a phenomenon that isn't limited to software development. You can find another well-known example with authors: Finishing a novel is often the quickest and easiest part of writing the book (because you've already done the "iceberg work"; because the finish line is in sight; because it's easy to motivate yourself; because you're often revising work instead of writing a rough draft from scratch). Novelists fresh off finishing a book remember the good times of the past month and think to themselves, "If I just keep up that pace, the next novel will be a [i]breeze[/i]." And then they quickly discover (and remember) the iceberg and the next book takes much longer than they estimated. This happens all the time, across industries, and in many different kinds of projects. [/QUOTE]
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