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<blockquote data-quote="tuxgeo" data-source="post: 6046144" data-attributes="member: 61026"><p>Quoted for emphasis: their deliberate awareness of what they are doing should be borne in mind. This applies particularly to features that had been included before, but are not present in the current packet. </p><p></p><p>I liked that the WotC-ians are looking for other names for things, especially for the contentious Warlord class, and for the Skills-that-are-not-your-grandfather's-3E-Skills (because you <em>don't make Skill checks</em>). </p><p></p><p>I think opposition to the existence of a Warlord class (or whatever they end up calling it) would diminish slightly (because haters still gonna hate anyway) if WotC were to place that class in an optional "module" section in the first player's book, possibly at the back. If they were to do that, then the opponents of the Warlord class (such as K-Midget) could have their Warlord-less D&D by <em>not using</em> that module, but fans of the Warlord class could have their D&D-with-Warlord by <em>using</em> that module. It's Win-Win, with everybody (moderately) happy, right? (By getting what they want? Or am I being too optimistic, here?)</p><p></p><p>In connection with disappearing features: my biggest gripe with the latest packet is the nerfing of the Cantrips. The "Arcane Specialist" specialty fills me with boredom, because its greatest value is in qualifying the PC to take the Level 3 feat that requires wizardly spellcasting. (It's not likely that many PCs could get much use out of casting a single, paltry cantrip per day.) <em>However, I know this isn't permanent: to paraphrase what DEFCON 1 said, I know they're just de-emplasizing things temporarily. </em></p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6046144, member: 61026"] Quoted for emphasis: their deliberate awareness of what they are doing should be borne in mind. This applies particularly to features that had been included before, but are not present in the current packet. I liked that the WotC-ians are looking for other names for things, especially for the contentious Warlord class, and for the Skills-that-are-not-your-grandfather's-3E-Skills (because you [I]don't make Skill checks[/I]). I think opposition to the existence of a Warlord class (or whatever they end up calling it) would diminish slightly (because haters still gonna hate anyway) if WotC were to place that class in an optional "module" section in the first player's book, possibly at the back. If they were to do that, then the opponents of the Warlord class (such as K-Midget) could have their Warlord-less D&D by [I]not using[/I] that module, but fans of the Warlord class could have their D&D-with-Warlord by [I]using[/I] that module. It's Win-Win, with everybody (moderately) happy, right? (By getting what they want? Or am I being too optimistic, here?) In connection with disappearing features: my biggest gripe with the latest packet is the nerfing of the Cantrips. The "Arcane Specialist" specialty fills me with boredom, because its greatest value is in qualifying the PC to take the Level 3 feat that requires wizardly spellcasting. (It's not likely that many PCs could get much use out of casting a single, paltry cantrip per day.) [I]However, I know this isn't permanent: to paraphrase what DEFCON 1 said, I know they're just de-emplasizing things temporarily. [/I] [/QUOTE]
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