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WotC Fall 2009 Catalog report
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<blockquote data-quote="CharlesRyan" data-source="post: 4737117" data-attributes="member: 5265"><p>Not entirely.</p><p></p><p>For D&D, they're focusing on roleplaying use over wargaming. For that strategy, they've broken minis into two basic categories: Minis that players want (for their characters), and minis that DMs want (basically, monsters).</p><p></p><p>The character minis are now non-randomized. You buy them in packs of three, and all three are visible. You know exactly what you're buying.</p><p></p><p>The monster minis remain randomized, though they're still presented differently from the old days.</p><ul> <li data-xf-list-type="ul">Each set is smaller (40 minis per set, I think)?</li> <li data-xf-list-type="ul">The minis are all monsters, not characters. (Of course, some "monsters," like, say, drow, are pretty character-like.)</li> <li data-xf-list-type="ul">The selection is based purely on the needs of the RPG, so you don't get minis that were designed to balance out the wargame, but are useless to most DMs.</li> <li data-xf-list-type="ul">One mini in each booster is visible, so the purchase isn't entirely blind.</li> </ul><p></p><p>I think the idea is that while PCs want only a small number of minis--and they want to choose the mini that's perfect for them--DMs need lots of minis. Randomized remains the most effective way to deliver lots of minis cheap, and DMs won't mind so much when all of the minis are potentially useful to them (not designed for players or wargamers).</p><p></p><p>For non-D&D minis, the strategy hasn't changed. Star Wars and A&A are still focused on their wargame and collector customers.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4737117, member: 5265"] Not entirely. For D&D, they're focusing on roleplaying use over wargaming. For that strategy, they've broken minis into two basic categories: Minis that players want (for their characters), and minis that DMs want (basically, monsters). The character minis are now non-randomized. You buy them in packs of three, and all three are visible. You know exactly what you're buying. The monster minis remain randomized, though they're still presented differently from the old days. [LIST] [*]Each set is smaller (40 minis per set, I think)? [*]The minis are all monsters, not characters. (Of course, some "monsters," like, say, drow, are pretty character-like.) [*]The selection is based purely on the needs of the RPG, so you don't get minis that were designed to balance out the wargame, but are useless to most DMs. [*]One mini in each booster is visible, so the purchase isn't entirely blind. [/LIST] I think the idea is that while PCs want only a small number of minis--and they want to choose the mini that's perfect for them--DMs need lots of minis. Randomized remains the most effective way to deliver lots of minis cheap, and DMs won't mind so much when all of the minis are potentially useful to them (not designed for players or wargamers). For non-D&D minis, the strategy hasn't changed. Star Wars and A&A are still focused on their wargame and collector customers. [/QUOTE]
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