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<blockquote data-quote="NotAYakk" data-source="post: 9224531" data-attributes="member: 72555"><p>Sure - I am not saying it will fail. I'm saying that part of the planning for every IT project should be that it is quite plausible it will fail, because most do.</p><p></p><p>Maybe it will be a resounding success! That most IT projects fail <em>doesn't mean</em> every IT project fails.</p><p></p><p>And the less likely you are to account for your IT project failing, the more likely it will.</p><p></p><p>This can go all the way down to an IT project that is planned to fail, but the failure is planned such that it is a success; in theory, that is what a bunch of "modern" project planning boils down to. Deliver something useful, even something meh, as soon as possible, and reach the point that there is something to "fail back to" as soon as you can.</p><p></p><p>Note that the VTT failure in 4e's case is unlikely to repeat in the same way. Now that was some soap-opera scale insanity. "Learning from mistakes" there is sort of not a real thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I mean, other than baking in "something will happen that makes our plans useless, so plan for that".</p><p></p><p>In any case, buying a pre-made character creator that lots of people like is smart if you can get it for a decent price. There are lots of stuff that can go wrong in character creator design (compare it to the 4e one, which was this silverlight monstrocity) and you get to step around them to a solved instance. Feel free to write a new one - but now you have the standard of a fully working one you have to match or exceed, which is great for quality control (if horrible in terms of having to be backwards compatible). Your rewrite, like all IT projects, is likely to fail - but if you don't force it down the mouths of your consumers, the failure will be internal.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9224531, member: 72555"] Sure - I am not saying it will fail. I'm saying that part of the planning for every IT project should be that it is quite plausible it will fail, because most do. Maybe it will be a resounding success! That most IT projects fail [I]doesn't mean[/I] every IT project fails. And the less likely you are to account for your IT project failing, the more likely it will. This can go all the way down to an IT project that is planned to fail, but the failure is planned such that it is a success; in theory, that is what a bunch of "modern" project planning boils down to. Deliver something useful, even something meh, as soon as possible, and reach the point that there is something to "fail back to" as soon as you can. Note that the VTT failure in 4e's case is unlikely to repeat in the same way. Now that was some soap-opera scale insanity. "Learning from mistakes" there is sort of not a real thing. :) I mean, other than baking in "something will happen that makes our plans useless, so plan for that". In any case, buying a pre-made character creator that lots of people like is smart if you can get it for a decent price. There are lots of stuff that can go wrong in character creator design (compare it to the 4e one, which was this silverlight monstrocity) and you get to step around them to a solved instance. Feel free to write a new one - but now you have the standard of a fully working one you have to match or exceed, which is great for quality control (if horrible in terms of having to be backwards compatible). Your rewrite, like all IT projects, is likely to fail - but if you don't force it down the mouths of your consumers, the failure will be internal. [/QUOTE]
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