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WotC Founder Peter Adkison On Hasbro's Layoffs
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<blockquote data-quote="mamba" data-source="post: 9225556" data-attributes="member: 7034611"><p>because company culture changes, and when you have no one from 20 years ago still working on it, it is a really bad predictor for the current team</p><p></p><p></p><p>never claimed you did</p><p></p><p></p><p>if you assumed failure you would not start, so every project that does get started assumes success, the question is how much do you plan for contingencies</p><p></p><p></p><p>I am saying the failure rate is much lower than that, or you are defining failure as something that is a lot less than complete failure, like not meeting one of 10 goals completely, or being slightly over budget.</p><p></p><p></p><p>you called it a <strong>general rule</strong> that projects fail</p><p></p><p></p><p>and I think this is a strong overstatement of the case / stretch of what constitutes a failure</p><p></p><p></p><p>I disagree with the premise that 50% of IT projects are utter failures that just wasted money and accomplished nothing</p><p></p><p></p><p>no, I am saying you have no past track record for the team, and your premise is wrong. If the VTT costs 20% more than initially planned and attracts players like DDB did, is it a failure? Not in my book.</p><p></p><p>I guess you need to define what you mean by failure, because either what constitutes a failure or your failure rate do not add up</p><p></p><p></p><p>I have no idea what you mean here, I plan for contingencies, not for failure. Give me an example of what planning for failure looks like to you.</p><p></p><p></p><p>Musk spent months on due diligence</p><p></p><p></p><p>from my understanding you said they could not build one for less than the 150M they paid for DDB, and I very much disagree with that</p><p></p><p></p><p>and I disagree, as I said above, give me your definition of failure, because I do not think we agree on that given your failure rate</p><p></p><p></p><p>that is the relevant part of what makes DDB, tell me what part you consider important in addition</p><p></p><p></p><p>not sure what your point is</p><p></p><p></p><p>and chances are the money spent on them is not in the 2-digit millions</p><p></p><p></p><p>so now we are talking about a hobbyist creating one in their spare time?</p><p></p><p></p><p>not sure how this is relevant</p><p></p><p></p><p>5e was essentially static, you got new subclasses, races, etc., but the rules stayed the same. DDB with its focus on 5e probably is not great at this, chances are that char creators that accommodate several rulesets are better at this.</p><p></p><p>Even so, this is ongoing maintenance, and if that means you eventually have to revise something you did years ago, then that is the norm.</p><p></p><p></p><p>the hire the right person is the database , scaling and web frontend, the stuff you brought up is just general design</p><p></p><p></p><p>these validations are so basic and your load is so low (compared to some of the bigger systems out there) that it really does not matter</p><p></p><p></p><p>I doubt that very much</p><p></p><p></p><p>remember when I said to hire someone with experience? This is so I do not get someone like you who thinks any brainfart is a feasible solution</p><p></p><p></p><p>sure, but the point remains that out of the scope of possible IT projects, this is not really one of the difficult ones. You can also talk up complexity where there isn't much, because you pretend that there are millions of options that need to be evaluated when there really are maybe a handful</p></blockquote><p></p>
[QUOTE="mamba, post: 9225556, member: 7034611"] because company culture changes, and when you have no one from 20 years ago still working on it, it is a really bad predictor for the current team never claimed you did if you assumed failure you would not start, so every project that does get started assumes success, the question is how much do you plan for contingencies I am saying the failure rate is much lower than that, or you are defining failure as something that is a lot less than complete failure, like not meeting one of 10 goals completely, or being slightly over budget. you called it a [B]general rule[/B] that projects fail and I think this is a strong overstatement of the case / stretch of what constitutes a failure I disagree with the premise that 50% of IT projects are utter failures that just wasted money and accomplished nothing no, I am saying you have no past track record for the team, and your premise is wrong. If the VTT costs 20% more than initially planned and attracts players like DDB did, is it a failure? Not in my book. I guess you need to define what you mean by failure, because either what constitutes a failure or your failure rate do not add up I have no idea what you mean here, I plan for contingencies, not for failure. Give me an example of what planning for failure looks like to you. Musk spent months on due diligence from my understanding you said they could not build one for less than the 150M they paid for DDB, and I very much disagree with that and I disagree, as I said above, give me your definition of failure, because I do not think we agree on that given your failure rate that is the relevant part of what makes DDB, tell me what part you consider important in addition not sure what your point is and chances are the money spent on them is not in the 2-digit millions so now we are talking about a hobbyist creating one in their spare time? not sure how this is relevant 5e was essentially static, you got new subclasses, races, etc., but the rules stayed the same. DDB with its focus on 5e probably is not great at this, chances are that char creators that accommodate several rulesets are better at this. Even so, this is ongoing maintenance, and if that means you eventually have to revise something you did years ago, then that is the norm. the hire the right person is the database , scaling and web frontend, the stuff you brought up is just general design these validations are so basic and your load is so low (compared to some of the bigger systems out there) that it really does not matter I doubt that very much remember when I said to hire someone with experience? This is so I do not get someone like you who thinks any brainfart is a feasible solution sure, but the point remains that out of the scope of possible IT projects, this is not really one of the difficult ones. You can also talk up complexity where there isn't much, because you pretend that there are millions of options that need to be evaluated when there really are maybe a handful [/QUOTE]
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