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<blockquote data-quote="Arilyn" data-source="post: 8969785" data-attributes="member: 6816042"><p>Exactly. There is an art to designing simple games that is way more than just removing stuff. 5e is not a light game. Removing chunks or simplifying systems will not make 5e work more elegantly, it'll just kack depth. </p><p></p><p>I find too with the current design of One DnD, that some areas are simpler, but other areas have added complexity. The goals feel like there is a lack of direction. Are we streamlining? Fixing broken systems? Adding or taking away character choices? </p><p></p><p>Shawn Merwin, of Mastering Dungeons and the Eldritch Lorecast said, "Feels like the design team are just moving furniture around." Couldn't agree more.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8969785, member: 6816042"] Exactly. There is an art to designing simple games that is way more than just removing stuff. 5e is not a light game. Removing chunks or simplifying systems will not make 5e work more elegantly, it'll just kack depth. I find too with the current design of One DnD, that some areas are simpler, but other areas have added complexity. The goals feel like there is a lack of direction. Are we streamlining? Fixing broken systems? Adding or taking away character choices? Shawn Merwin, of Mastering Dungeons and the Eldritch Lorecast said, "Feels like the design team are just moving furniture around." Couldn't agree more. [/QUOTE]
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