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<blockquote data-quote="Rechan" data-source="post: 5273106" data-attributes="member: 54846"><p>From <a href="http://critical-hits.com/2010/08/07/gen-con-2010-dd-new-products-seminar/" target="_blank">Critical Hits</a>:</p><p></p><p>Emphasis mine.</p><p></p><p>From the Q&A:</p><p></p><ul> <li data-xf-list-type="ul">PDF and E-books for the game books: again, nothing to announce quite yet, but probably soon.</li> <li data-xf-list-type="ul">In the DM Kit and Rules Compendium, there will be alternatives to the “Treasure Parcel” system of giving out magic items, including random <strong>magic item tables</strong>. The new item rarity system also factors into an alternative system.</li> <li data-xf-list-type="ul">Races in Essentials will be retro-fitted to have an option in ability score adjustments, just like the PHB3 races.</li> <li data-xf-list-type="ul">The team is aware of how some groups dislike stun and daze, and so they’ve been using it more sparingly in the design of monsters. They are also taking more into account what happens when Solos get stunned or dazed.</li> <li data-xf-list-type="ul">One of Mike Mearls’s new job duties is to reduce the amount of errata in new rules going forward so not as much is needed.</li> <li data-xf-list-type="ul">One of Mike’s personal goals is to make the D&D books more interesting to read by themselves.</li> </ul><p>These things, above all others, show that WotC is at least listening to us. The complaints we have about 4e. The things we want out of 4e:</p><p></p><p>Unearthed Arcana like options.</p><p>Less Errata. </p><p>Better story to magical items.</p><p>Some variance to parcels, random tables.</p><p>Dealing with Daze and Stun.</p><p>Enjoyable reads for books. </p><p>Ebooks</p><p></p><p>I think this is a great sign. That we are being heard and they are working (slowly but surely) to not just make the game better, but to make it better when we ask for it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5273106, member: 54846"] From [URL="http://critical-hits.com/2010/08/07/gen-con-2010-dd-new-products-seminar/"]Critical Hits[/URL]: Emphasis mine. From the Q&A: [LIST] [*]PDF and E-books for the game books: again, nothing to announce quite yet, but probably soon. [*]In the DM Kit and Rules Compendium, there will be alternatives to the “Treasure Parcel” system of giving out magic items, including random [B]magic item tables[/B]. The new item rarity system also factors into an alternative system. [*]Races in Essentials will be retro-fitted to have an option in ability score adjustments, just like the PHB3 races. [*]The team is aware of how some groups dislike stun and daze, and so they’ve been using it more sparingly in the design of monsters. They are also taking more into account what happens when Solos get stunned or dazed. [*]One of Mike Mearls’s new job duties is to reduce the amount of errata in new rules going forward so not as much is needed. [*]One of Mike’s personal goals is to make the D&D books more interesting to read by themselves. [/LIST] These things, above all others, show that WotC is at least listening to us. The complaints we have about 4e. The things we want out of 4e: Unearthed Arcana like options. Less Errata. Better story to magical items. Some variance to parcels, random tables. Dealing with Daze and Stun. Enjoyable reads for books. Ebooks I think this is a great sign. That we are being heard and they are working (slowly but surely) to not just make the game better, but to make it better when we ask for it. [/QUOTE]
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