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<blockquote data-quote="AbdulAlhazred" data-source="post: 5274581" data-attributes="member: 82106"><p>I've always run a very sandbox style of game. I don't have problems with parcels. Generally it makes perfectly good sense for a group of monsters to have some cash and maybe a potion or two. Now and then you have a monster with an item or two. Maybe they can use it, maybe they can't (after all a lot of monsters can't really use items). Often it will be found in some nest or lair with the leg bone of some earlier and less fortunate PC. Most good items though are (logically enough) held by various patrons, etc. Now and then there IS one that some monster can use, the rules NEVER said that can't happen. They just say monsters are balanced without such things. If you look at it though very few items are going to really pump up a monster noticeably. A goblin warrior that can turn his damage into fire and do +1d6 fire once a day? Not really going to break the game...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5274581, member: 82106"] I've always run a very sandbox style of game. I don't have problems with parcels. Generally it makes perfectly good sense for a group of monsters to have some cash and maybe a potion or two. Now and then you have a monster with an item or two. Maybe they can use it, maybe they can't (after all a lot of monsters can't really use items). Often it will be found in some nest or lair with the leg bone of some earlier and less fortunate PC. Most good items though are (logically enough) held by various patrons, etc. Now and then there IS one that some monster can use, the rules NEVER said that can't happen. They just say monsters are balanced without such things. If you look at it though very few items are going to really pump up a monster noticeably. A goblin warrior that can turn his damage into fire and do +1d6 fire once a day? Not really going to break the game... [/QUOTE]
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