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WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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<blockquote data-quote="Lanefan" data-source="post: 9169756" data-attributes="member: 29398"><p>See, that's the inconsistency: you don't mind a Celtic Nature Cleric (which, in its origins, is essentially what the Druid class was) but at the same time don't want a Norse Bard.</p><p></p><p>The only reason it now seems that Druid isn't tied to the Celts in D&D is familiarity. The tie is still there every bit as much as it has been since day one, and IMO it's unnecessary.</p><p></p><p>Well, IMO building any class around being a jack-of-all-trades isn't a good idea right from the start.</p><p></p><p>Or almost stop there, as you've already got a nicely defined niche. The one thing I'd add would be a basic ability to sneak and-or hide, particularly in a crowd.</p><p></p><p>Bards should have their own unique subsystem, I think, for their equivalent-to-spells. Entirely based on sound and what sound might be able to do, and how the Bard uses voice and-or instrument to manipulate that sound. Their casting wouldn't be restricted by slots but by exertion limits per x-amount of time, with said limits rising as the Bard levels up; and their potential effects would fill a rather narrow band: sonic damage, sonic mind manipulation (charm, panic, etc.), sonic detection (e.g. getting magic items to resonate sound), and long-range sonic communication (e.g. Bard as radio transmitter!); along with legend lore and item knowledge.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9169756, member: 29398"] See, that's the inconsistency: you don't mind a Celtic Nature Cleric (which, in its origins, is essentially what the Druid class was) but at the same time don't want a Norse Bard. The only reason it now seems that Druid isn't tied to the Celts in D&D is familiarity. The tie is still there every bit as much as it has been since day one, and IMO it's unnecessary. Well, IMO building any class around being a jack-of-all-trades isn't a good idea right from the start. Or almost stop there, as you've already got a nicely defined niche. The one thing I'd add would be a basic ability to sneak and-or hide, particularly in a crowd. Bards should have their own unique subsystem, I think, for their equivalent-to-spells. Entirely based on sound and what sound might be able to do, and how the Bard uses voice and-or instrument to manipulate that sound. Their casting wouldn't be restricted by slots but by exertion limits per x-amount of time, with said limits rising as the Bard levels up; and their potential effects would fill a rather narrow band: sonic damage, sonic mind manipulation (charm, panic, etc.), sonic detection (e.g. getting magic items to resonate sound), and long-range sonic communication (e.g. Bard as radio transmitter!); along with legend lore and item knowledge. [/QUOTE]
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WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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