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WotC Reveal Exodus, a New Video Game from the Decelopers of Mass Effect and Neverwinter Nights
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<blockquote data-quote="Ruin Explorer" data-source="post: 9214777" data-attributes="member: 18"><p>Very few media (or games) businesses successfully plan that far ahead. In most cases, despite huge money and expertise, plans go awry.</p><p></p><p>You give a specific example of this:</p><p></p><p>I don't think it was inevitable. Both declines were a result of a lot of different factors, some predictable, some unpredictable, some questionable. And you're asking WotC to have more expertise in predicting the future of gaming than Disney has in predicting the future of TV/movies, and I don't think that's a reasonable position, to be honest.</p><p></p><p>Also, given the rate of change of pop culture, and in terms of what people like and so on, the potentially rapid rises and falls of genres, it's very difficult to see what genuine plan WotC could have that's "10 years ahead". WotC could release an SF TT RPG today, which was successful today, but it might well be unpopular or anti-zeitgeist in 10 years. You can't predict that precisely, and frankly no TT RPG company has been wildly successful with space SF RPG, which makes this task even harder. WotC also have a serious "aging white guys" problem, where they're particularly poorly equipped at the decision-making tiers to predict what the "kids today" (meaning anyone under 40) will want from a space SF RPG in 10 years. The chance of WotC steering directly into some kind of cultural landmine with such an RPG are extremely high. A particularly dangerous one with space SF is accidentally making the game pro-colonialism, or pro-imperialism, or weirdly orientalist.</p><p></p><p>Even if they dodge that, they may just aim at the wrong kind of space SF.</p><p></p><p>I do think that with proper investment and oversight, WotC is positioned in a way that they could create a space SF setting that did do well, and perhaps became evergreen the way D&D has, but I don't think anyone currently in charge at WotC is the guy to manage that. That includes the people at Archetype.</p><p></p><p>Man Fallout 4 blew that so badly. Awful.</p><p></p><p>Like, literally, the natural assumption is that a significant period of time has passed after the intro, because you got re-frozen. It's unnatural to assume you were only out for minutes or weeks. But the game hard-forces your character to be a dumbass who can't even ask they questions they'd need to to determine how long they were out, and continually assumes it was like, weeks, and is forced to be aghast when it's decades. It's so senseless and it's such an audience-ignoring kind of writing, that really doesn't work at all well for a game like the Fallout series.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9214777, member: 18"] Very few media (or games) businesses successfully plan that far ahead. In most cases, despite huge money and expertise, plans go awry. You give a specific example of this: I don't think it was inevitable. Both declines were a result of a lot of different factors, some predictable, some unpredictable, some questionable. And you're asking WotC to have more expertise in predicting the future of gaming than Disney has in predicting the future of TV/movies, and I don't think that's a reasonable position, to be honest. Also, given the rate of change of pop culture, and in terms of what people like and so on, the potentially rapid rises and falls of genres, it's very difficult to see what genuine plan WotC could have that's "10 years ahead". WotC could release an SF TT RPG today, which was successful today, but it might well be unpopular or anti-zeitgeist in 10 years. You can't predict that precisely, and frankly no TT RPG company has been wildly successful with space SF RPG, which makes this task even harder. WotC also have a serious "aging white guys" problem, where they're particularly poorly equipped at the decision-making tiers to predict what the "kids today" (meaning anyone under 40) will want from a space SF RPG in 10 years. The chance of WotC steering directly into some kind of cultural landmine with such an RPG are extremely high. A particularly dangerous one with space SF is accidentally making the game pro-colonialism, or pro-imperialism, or weirdly orientalist. Even if they dodge that, they may just aim at the wrong kind of space SF. I do think that with proper investment and oversight, WotC is positioned in a way that they could create a space SF setting that did do well, and perhaps became evergreen the way D&D has, but I don't think anyone currently in charge at WotC is the guy to manage that. That includes the people at Archetype. Man Fallout 4 blew that so badly. Awful. Like, literally, the natural assumption is that a significant period of time has passed after the intro, because you got re-frozen. It's unnatural to assume you were only out for minutes or weeks. But the game hard-forces your character to be a dumbass who can't even ask they questions they'd need to to determine how long they were out, and continually assumes it was like, weeks, and is forced to be aghast when it's decades. It's so senseless and it's such an audience-ignoring kind of writing, that really doesn't work at all well for a game like the Fallout series. [/QUOTE]
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