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WotC Seeks Unity with a New Edition
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<blockquote data-quote="jaerdaph" data-source="post: 5770195" data-attributes="member: 3398"><p>I think 4e D&D Essentials did an okay job and Paizo's Pathfinder Beginner Box was a little better for entry level fantasy roleplaying game products in a box. Unfortunately for both companies, it isn't 1980 anymore. If either of them want to get younger people invested in the game, not only do they need to offer something where you can be up and running in minutes, they need to make it available as something that can be played on smart phones and tablets for these kids to want to play. It needs to be similar to how Playstation/Wii videogames work now - the kids need to be able to play with their friends in the same room, play with their friends over the Internet, and play with other users from around the world over the Internet as well. </p><p></p><p>So what do I see happening? It looks like Hasbro/WotC, despite today's press release marketing rhetoric, is about to make the same mistake that a lot of big corporations in a lot of different industries are making (and like WotC did last edition change too) - going after segments that weren't buying but dropping a large portion of existing customer that were buying to do it (and not necessarily intentionally). </p><p></p><p>Paizo on the other hand is developing an MMO...</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 5770195, member: 3398"] I think 4e D&D Essentials did an okay job and Paizo's Pathfinder Beginner Box was a little better for entry level fantasy roleplaying game products in a box. Unfortunately for both companies, it isn't 1980 anymore. If either of them want to get younger people invested in the game, not only do they need to offer something where you can be up and running in minutes, they need to make it available as something that can be played on smart phones and tablets for these kids to want to play. It needs to be similar to how Playstation/Wii videogames work now - the kids need to be able to play with their friends in the same room, play with their friends over the Internet, and play with other users from around the world over the Internet as well. So what do I see happening? It looks like Hasbro/WotC, despite today's press release marketing rhetoric, is about to make the same mistake that a lot of big corporations in a lot of different industries are making (and like WotC did last edition change too) - going after segments that weren't buying but dropping a large portion of existing customer that were buying to do it (and not necessarily intentionally). Paizo on the other hand is developing an MMO... [/QUOTE]
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