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WotC Seeks Unity with a New Edition
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<blockquote data-quote="Lanefan" data-source="post: 5772433" data-attributes="member: 29398"><p>Excellent chart, Echohawk!</p><p></p><p>One minor thing: there was a book - I think it's called "Forgotten Realms Adventures" (or something like that, I have it but I can't find it right now to confirm) that came out in 1987 and was specifically intended and written as a transition from 1e to 2e. So I think 2e started oozing forth a bit earlier than your chart indicates. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>As others have posted before me, I can but repeat:</p><p></p><p>Simplicity. Sure, 1e had some complexities but those could be pruned out with relative ease leaving a game that was (and remains still) very playable.</p><p></p><p>Mystery. Quite right, but hear me out: the DM is likely to present to the players in much the same vein as the game is presented to the DM! If the DM is learning from an arcane-like book with complex prose and dripping with flavour (e.g. the 1e DMG) then it naturally follows that some of that will get passed on to the players. Conversely, if the DM is reading from something only slightly more engaging than an instruction manual the presentation to the players is also likely to be a bit dry. Same goes for the PH, which is the best chance for the game to present itself to the players.</p><p></p><p>That, and as the editions have progressed more and more mechanical information has been moved to the players' side of the screen. Couple this with the drier presentation and yes, sadly, the mystery is gone by design. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5772433, member: 29398"] Excellent chart, Echohawk! One minor thing: there was a book - I think it's called "Forgotten Realms Adventures" (or something like that, I have it but I can't find it right now to confirm) that came out in 1987 and was specifically intended and written as a transition from 1e to 2e. So I think 2e started oozing forth a bit earlier than your chart indicates. :) As others have posted before me, I can but repeat: Simplicity. Sure, 1e had some complexities but those could be pruned out with relative ease leaving a game that was (and remains still) very playable. Mystery. Quite right, but hear me out: the DM is likely to present to the players in much the same vein as the game is presented to the DM! If the DM is learning from an arcane-like book with complex prose and dripping with flavour (e.g. the 1e DMG) then it naturally follows that some of that will get passed on to the players. Conversely, if the DM is reading from something only slightly more engaging than an instruction manual the presentation to the players is also likely to be a bit dry. Same goes for the PH, which is the best chance for the game to present itself to the players. That, and as the editions have progressed more and more mechanical information has been moved to the players' side of the screen. Couple this with the drier presentation and yes, sadly, the mystery is gone by design. Lanefan [/QUOTE]
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