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WotC Spring 2009 Catalog
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<blockquote data-quote="beepeearr" data-source="post: 4407040" data-attributes="member: 20548"><p>Why can't you build a martial controller, I can think of a couple of routes.</p><p></p><p>Sniper = use ranged attacks, ranged interrupts and reactions, and fear to create zones.</p><p></p><p>Pole Arm Wielder = same as above only centered on the controller</p><p></p><p>Harrier = uses speed to create zones and area effect attacks, interrupts and reactions that allow him to move and attack when certain actions occur with a certain range. Basically character makes a close blast attack, which really consists of him flitting about smacking multiple foes, most powers should have an effect that requires him to end turn next to last opponent attacked</p><p></p><p>Saboteur = sets improvised traps to create zones, uses things like greek fire, thunderstones and the like but with bigger effects, create some martial rituals that allows the saboteur to create more complex traps (also think crafting in general should find a home as martial rituals) </p><p></p><p>To build an actual class you could even combine these concepts. Make two roles range and quick. The ranged role generally have powers that focus on creating fear in the opponent through sniping, while other powers revolve around trick shots and "trick arrows"</p><p></p><p>The quick role has powers that use speed of foot to create zones and effects to pull off the harrier route and general quickness to grant a pseudo reach by darting forth and springing back (basically spring attack) to do what the the polearm route would do. </p><p></p><p>Give the traps as rituals. </p><p></p><p>Just because or only current example of a controller relies on big flashy magical effects, does it mean they all will. Instead of a fireball the character just fires a ton of arrows, or one really good shot which frightens any allies nearby. Instead of a lighting bolt, the controller lines up a shot that either penetrates through multiple opponents or grazes several before finally hitting his true target. Remember hit points are just as much about morale as actual damage a martial controller should be all about creating fear in his opponents. </p><p>In this case it's not the arrow that does the damage it's the fact that the guy you were just talking to now has an arrow through his throat.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 4407040, member: 20548"] Why can't you build a martial controller, I can think of a couple of routes. Sniper = use ranged attacks, ranged interrupts and reactions, and fear to create zones. Pole Arm Wielder = same as above only centered on the controller Harrier = uses speed to create zones and area effect attacks, interrupts and reactions that allow him to move and attack when certain actions occur with a certain range. Basically character makes a close blast attack, which really consists of him flitting about smacking multiple foes, most powers should have an effect that requires him to end turn next to last opponent attacked Saboteur = sets improvised traps to create zones, uses things like greek fire, thunderstones and the like but with bigger effects, create some martial rituals that allows the saboteur to create more complex traps (also think crafting in general should find a home as martial rituals) To build an actual class you could even combine these concepts. Make two roles range and quick. The ranged role generally have powers that focus on creating fear in the opponent through sniping, while other powers revolve around trick shots and "trick arrows" The quick role has powers that use speed of foot to create zones and effects to pull off the harrier route and general quickness to grant a pseudo reach by darting forth and springing back (basically spring attack) to do what the the polearm route would do. Give the traps as rituals. Just because or only current example of a controller relies on big flashy magical effects, does it mean they all will. Instead of a fireball the character just fires a ton of arrows, or one really good shot which frightens any allies nearby. Instead of a lighting bolt, the controller lines up a shot that either penetrates through multiple opponents or grazes several before finally hitting his true target. Remember hit points are just as much about morale as actual damage a martial controller should be all about creating fear in his opponents. In this case it's not the arrow that does the damage it's the fact that the guy you were just talking to now has an arrow through his throat. [/QUOTE]
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