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WotC Summer 2009 Catalog
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<blockquote data-quote="thalmin" data-source="post: 4559293" data-attributes="member: 662"><p>This from the WotC Summer (May through August) 2009 Catalog.</p><p></p><p><strong>May</strong></p><p><strong><em>Monster Manual 2</em></strong> by Rob Heinsoo and Chris Sims</p><p>This core rulebook presents hundreds of monsters for your <strong>D&D</strong> campaign. Classic monsters such as <strong>centaurs</strong> and <strong>frost giants </strong>make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level. This book includes epic-level threats such as <strong>Demogorgon, Prince of Demons.</strong></p><p>224 page hardcover, $34.95</p><p>May 19,2009</p><p></p><p><strong><em>Jedi Academy: Training Manual</em></strong> by Rodney Thompson, Eric Cagle, Patrick Stutsman, and Rob Wieland</p><p>Written as the ultimate Jedi training manual, the <em>Jedi Academy: Training Manual</em> game supplement reveals the secrets of the Jedi across all eras of the <strong>Str Wars</strong> saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.</p><p>160 page hardcover, $34.95</p><p>May 19, 2009</p><p></p><p><strong>DU4 <em>Arcane Towers</em> - Dungeon Tiles</strong></p><p>This <strong>D&D</strong> game accessory give Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides read-to-use, configurable tiles with which to build encounter locations.</p><p>This accessory contains six double-sided sheets of illustrated, die-cut terreain tiles printed on heavy cardstock. This set of tiles allows Dungeon Masters to build rooms with <strong>round walls</strong>, as well as sprawling dungeon complexes.</p><p>$9.95</p><p>June 16, 2009</p><p></p><p><strong>June</strong></p><p><strong><em>Eberron Campaign Guide</em></strong> by James Wyatt and Keith Baker</p><p>This <strong>D&D</strong> game supplement contains everything you need to run adventures in the exciting world of <strong>Eberron</strong>, as well as tons of material for your homebrew <strong>D&D</strong> campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities and organizations; an introductory adventure; and a bestiary of monsters and villians to challenge heroes of all levels.</p><p>288 page hardcover</p><p>June 16, 2009</p><p></p><p><strong>E2 <em>Kingdom of the Ghouls</em></strong> by Bruce R. Cordell and Chris Tulach</p><p>This <strong>D&D</strong> adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of Shadowfell.</p><p>This adventure can be played as a stand-alone adventure or as the second part of a three-part series that spans 10 levels of gameplay and centers around <strong>Orcus, Demon Prince of the Undead</strong>.</p><p>96 pages, $24.95</p><p>June 16, 2009</p><p></p><p><strong>July</strong></p><p><strong><em>Rebellion Era Campaign Guide</em></strong> by Rodney Thompson, Sterling Hershey, Owen K.C. Stephens, and JD Wiker</p><p>The <em>Rebellion Era Campaign Guide</em> brings the <strong>Star Wars</strong>Saga Edition rules to the time when tyrrany and oppression mark the reign of the Galactic Empire, threatening to extinguish the last flames of freedom. In this dark time emerges an alliance of rebellious heroes intent on overthrowing the Emperor and restoring the glory of the Old Republic.</p><p>This book covers the classic <strong>Star Wars</strong> films: <em>A New Hope, The Empire Strikes Back, </em>and <em>Return of the Jedi</em>. It also includes material from the Expanded Universe, as featured in novels and comic books. For players, it provides new characters options for Rebel and fringe heroes. For Gamemasters, it offers adventure hooks, campaign seeds, and ready-to-use villians, creatures, droids, and vehicles.</p><p>224 page hardcover, $34.95</p><p>July 21, 2009</p><p></p><p><strong><em>Eberron Player's Guide</em></strong> by David Noonan and Ari Marmell</p><p>This core <strong>D&D</strong> game supplement - a player's companion to the <strong><em>Eberron</em></strong> <em>Campaign Guide</em> - presents new character options for any 4th Edition <strong>D&D</strong> campaign. The <em><strong>Eberron</strong> Player's Guide</em> features a new class (the Artificier), new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks. All of these character options fit perfectly into the <strong>Eberron</strong> campaign setting, as well as other published and "homebrew' <strong>D&D</strong> campaigns.</p><p>160 page hardcover, $29.95</p><p>July 21, 2009</p><p></p><p><strong><em>Seekers of the Ashen Crown</em></strong> by Chris Sims and Scott Fitzgerald Gray</p><p>This stand-alone <strong>D&D</strong> adventure is designed to take characters from 2nd to 5th level. Although nominally set in the <strong>Eberron</strong> campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" <strong>D&D</strong> campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind by a goblin empire and sought various agents of evil.</p><p>Can also be played as a follow-up adventure to the introductory adventure presented in the <em><strong>Eberron</strong> Campaign Guide</em>.</p><p>96 pages, $24.95</p><p>July 21, 2009</p><p></p><p><em><strong>Divine Power</strong></em> by Rob Heisoo, Richard Baker, Logan Bonner, and Robert L. Schwalb</p><p>This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for <strong>D&D</strong> characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypal builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine domains.</p><p>160 page hardcover, $29.95</p><p>July 21, 2009</p><p></p><p><strong>August</strong></p><p><em><strong>Adventure's Vault</strong></em> by Rob Heinsoo and Eytan Bernstein</p><p>This supplement for the <strong>D&D</strong> game presents hundreds of magic items, including legendary weapons and artifacts. Whether you're a player looking for a new piece of equipment or a Dungeon Master building a dungeon horde, this book has exactly what you need.</p><p>160 page hardcover, $29.95</p><p>August 18, 2009</p><p></p><p><em><strong>Revenge of the Giants</strong></em> a <strong>D&D</strong> Super Adventure by Bill Slavicsek, Mike Mearls, and David Noonan</p><p>Fee-Fie-Foe-FUN! Evil giants seek to avenge past defeats by ravaging the civilized lands\, and the only thing standing in their way is a renowned band of heroes. This <strong>D&D</strong> super adventure, designed for paragon-level characters, can be played as a stand-alone adventure or serve as the foundation of an entire <strong>D&D</strong> campaign.</p><p>[It was reported earlier that this set would include monster tokens, much like those in the <em>Starter Set</em>, but no mention of this is in the catalog.]</p><p>160 page hardcover, $29.95</p><p>August 18, 2009</p><p></p><p>[edit] Post #3 contains info for the Miniatures releases.</p></blockquote><p></p>
[QUOTE="thalmin, post: 4559293, member: 662"] This from the WotC Summer (May through August) 2009 Catalog. [B]May[/B] [B][I]Monster Manual 2[/I][/B] by Rob Heinsoo and Chris Sims This core rulebook presents hundreds of monsters for your [B]D&D[/B] campaign. Classic monsters such as [B]centaurs[/B] and [B]frost giants [/B]make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level. This book includes epic-level threats such as [B]Demogorgon, Prince of Demons.[/B] 224 page hardcover, $34.95 May 19,2009 [B][I]Jedi Academy: Training Manual[/I][/B] by Rodney Thompson, Eric Cagle, Patrick Stutsman, and Rob Wieland Written as the ultimate Jedi training manual, the [I]Jedi Academy: Training Manual[/I] game supplement reveals the secrets of the Jedi across all eras of the [B]Str Wars[/B] saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style. 160 page hardcover, $34.95 May 19, 2009 [B]DU4 [I]Arcane Towers[/I] - Dungeon Tiles[/B] This [B]D&D[/B] game accessory give Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides read-to-use, configurable tiles with which to build encounter locations. This accessory contains six double-sided sheets of illustrated, die-cut terreain tiles printed on heavy cardstock. This set of tiles allows Dungeon Masters to build rooms with [B]round walls[/B], as well as sprawling dungeon complexes. $9.95 June 16, 2009 [B]June[/B] [B][I]Eberron Campaign Guide[/I][/B] by James Wyatt and Keith Baker This [B]D&D[/B] game supplement contains everything you need to run adventures in the exciting world of [B]Eberron[/B], as well as tons of material for your homebrew [B]D&D[/B] campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities and organizations; an introductory adventure; and a bestiary of monsters and villians to challenge heroes of all levels. 288 page hardcover June 16, 2009 [B]E2 [I]Kingdom of the Ghouls[/I][/B] by Bruce R. Cordell and Chris Tulach This [B]D&D[/B] adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of Shadowfell. This adventure can be played as a stand-alone adventure or as the second part of a three-part series that spans 10 levels of gameplay and centers around [B]Orcus, Demon Prince of the Undead[/B]. 96 pages, $24.95 June 16, 2009 [B]July[/B] [B][I]Rebellion Era Campaign Guide[/I][/B] by Rodney Thompson, Sterling Hershey, Owen K.C. Stephens, and JD Wiker The [I]Rebellion Era Campaign Guide[/I] brings the [B]Star Wars[/B]Saga Edition rules to the time when tyrrany and oppression mark the reign of the Galactic Empire, threatening to extinguish the last flames of freedom. In this dark time emerges an alliance of rebellious heroes intent on overthrowing the Emperor and restoring the glory of the Old Republic. This book covers the classic [B]Star Wars[/B] films: [I]A New Hope, The Empire Strikes Back, [/I]and [I]Return of the Jedi[/I]. It also includes material from the Expanded Universe, as featured in novels and comic books. For players, it provides new characters options for Rebel and fringe heroes. For Gamemasters, it offers adventure hooks, campaign seeds, and ready-to-use villians, creatures, droids, and vehicles. 224 page hardcover, $34.95 July 21, 2009 [B][I]Eberron Player's Guide[/I][/B] by David Noonan and Ari Marmell This core [B]D&D[/B] game supplement - a player's companion to the [B][I]Eberron[/I][/B] [I]Campaign Guide[/I] - presents new character options for any 4th Edition [B]D&D[/B] campaign. The [I][B]Eberron[/B] Player's Guide[/I] features a new class (the Artificier), new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks. All of these character options fit perfectly into the [B]Eberron[/B] campaign setting, as well as other published and "homebrew' [B]D&D[/B] campaigns. 160 page hardcover, $29.95 July 21, 2009 [B][I]Seekers of the Ashen Crown[/I][/B] by Chris Sims and Scott Fitzgerald Gray This stand-alone [B]D&D[/B] adventure is designed to take characters from 2nd to 5th level. Although nominally set in the [B]Eberron[/B] campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" [B]D&D[/B] campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind by a goblin empire and sought various agents of evil. Can also be played as a follow-up adventure to the introductory adventure presented in the [I][B]Eberron[/B] Campaign Guide[/I]. 96 pages, $24.95 July 21, 2009 [I][B]Divine Power[/B][/I] by Rob Heisoo, Richard Baker, Logan Bonner, and Robert L. Schwalb This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for [B]D&D[/B] characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypal builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine domains. 160 page hardcover, $29.95 July 21, 2009 [B]August[/B] [I][B]Adventure's Vault[/B][/I] by Rob Heinsoo and Eytan Bernstein This supplement for the [B]D&D[/B] game presents hundreds of magic items, including legendary weapons and artifacts. Whether you're a player looking for a new piece of equipment or a Dungeon Master building a dungeon horde, this book has exactly what you need. 160 page hardcover, $29.95 August 18, 2009 [I][B]Revenge of the Giants[/B][/I] a [B]D&D[/B] Super Adventure by Bill Slavicsek, Mike Mearls, and David Noonan Fee-Fie-Foe-FUN! Evil giants seek to avenge past defeats by ravaging the civilized lands\, and the only thing standing in their way is a renowned band of heroes. This [B]D&D[/B] super adventure, designed for paragon-level characters, can be played as a stand-alone adventure or serve as the foundation of an entire [B]D&D[/B] campaign. [It was reported earlier that this set would include monster tokens, much like those in the [I]Starter Set[/I], but no mention of this is in the catalog.] 160 page hardcover, $29.95 August 18, 2009 [edit] Post #3 contains info for the Miniatures releases. [/QUOTE]
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