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WotC Survey Result: Classes OK, Eberron Needs Work
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<blockquote data-quote="Leatherhead" data-source="post: 7669795" data-attributes="member: 53176"><p>Even the Monks and Barbarians use spells. Just so that they don't have to make dozens of alternate rules, I would assume. But, yes, they are going to "cast spells", because every class in 5e casts spells.</p><p></p><p>The important bit is that Artificer casting is kinda weird. They seemingly have a mechanic because everyone else has that mechanic.</p><p></p><p>In 3e: All Artificers automatically know all infusions available to them, much like how Clerics know all spells of a given level, but the Artificer can choose which infusion to use without preparation, like the Sorcerer. Which makes it more like power points sporting a vancian coat of paint. Because everyone who did 3e could easily grok spell slots per day, and some people had an outright aversion to blatant points usage. It's quite sneaky and clever really.</p><p></p><p>In 4e: They use the same power backbone that most of the classes other than psions and essentials use, obviously.</p><p></p><p></p><p>The 3e mechanic is very close to the default arcane casting mechanic for 5e (which Wizards don't actually use), with a tweak allowing them to know all the infusions automatically. The 4e mechanic is, well also the default mechanic.</p><p></p><p>So our options are the default spellcasting mechanic, a tweaked mechanic that would seem overpowered without an extremely limited spell list (in scope and/or level), or something different that could invoke the flavor of having a magical battery to power up things, like spell points.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7669795, member: 53176"] Even the Monks and Barbarians use spells. Just so that they don't have to make dozens of alternate rules, I would assume. But, yes, they are going to "cast spells", because every class in 5e casts spells. The important bit is that Artificer casting is kinda weird. They seemingly have a mechanic because everyone else has that mechanic. In 3e: All Artificers automatically know all infusions available to them, much like how Clerics know all spells of a given level, but the Artificer can choose which infusion to use without preparation, like the Sorcerer. Which makes it more like power points sporting a vancian coat of paint. Because everyone who did 3e could easily grok spell slots per day, and some people had an outright aversion to blatant points usage. It's quite sneaky and clever really. In 4e: They use the same power backbone that most of the classes other than psions and essentials use, obviously. The 3e mechanic is very close to the default arcane casting mechanic for 5e (which Wizards don't actually use), with a tweak allowing them to know all the infusions automatically. The 4e mechanic is, well also the default mechanic. So our options are the default spellcasting mechanic, a tweaked mechanic that would seem overpowered without an extremely limited spell list (in scope and/or level), or something different that could invoke the flavor of having a magical battery to power up things, like spell points. [/QUOTE]
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WotC Survey Result: Classes OK, Eberron Needs Work
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