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WotC To Give Core D&D Mechanics To Community Via Creative Commons
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<blockquote data-quote="Enrahim2" data-source="post: 8912471" data-attributes="member: 7039850"><p>Not quite. The traditional point of an open highly post controlled licence like this is that it allow for content created by hobbyist, and a small commercial and blooming undergrowth. The thing ut do not support is the trees. For the real commercial actors closed license is generally accepted to be the way to go.</p><p></p><p>The trouble here is that the original OGL supported both kind of activities. A single "community" license or a single closed license scheme just don't cut it.</p><p></p><p>Wizards possibly lethal mistake was that they were presenting the foundations of their community with a license offer drawing on grassroot licensing philosophy, rather than business to business licensing philosophy. Yes, the NDA offer should absolutely have been a closed licensing scheme if they were planning to get rid of the open source style licensing scheme.</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8912471, member: 7039850"] Not quite. The traditional point of an open highly post controlled licence like this is that it allow for content created by hobbyist, and a small commercial and blooming undergrowth. The thing ut do not support is the trees. For the real commercial actors closed license is generally accepted to be the way to go. The trouble here is that the original OGL supported both kind of activities. A single "community" license or a single closed license scheme just don't cut it. Wizards possibly lethal mistake was that they were presenting the foundations of their community with a license offer drawing on grassroot licensing philosophy, rather than business to business licensing philosophy. Yes, the NDA offer should absolutely have been a closed licensing scheme if they were planning to get rid of the open source style licensing scheme. [/QUOTE]
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WotC To Give Core D&D Mechanics To Community Via Creative Commons
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