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<blockquote data-quote="Undrave" data-source="post: 8609965" data-attributes="member: 7015698"><p>What about level 9? </p><p></p><p>I cannot speak for GI Joe, as that’s not my wheelhouse, and keep in mind that I haven’t seen the books yet, but I can think of quite a few resources I would feel would make great expansion to Transformers or Power Rangers.</p><p></p><p><strong>For Transformers</strong>: Eventually, space travel becomes an important aspect of the franchise, so rules for that might be necessary. What if you want to fly from Earth to Athenia in a single episode? Or engage a Quintesson spaceship in battle?</p><p></p><p>The next thing are the different kinds of ‘-master’ Transformers: Headmasters, Targetmasters, Powermasters, Actionmasters, and their Japanese counterparts like the Godmasters, Headmasters Jr., Brainmasters, and let’s not forget the Pretenders.</p><p></p><p>The most obvious expension, to me, is a Beast Era book. Beast Era transformers are smaller than the older ‘bulk’ models and they transform into organic beasts.</p><p></p><p>Next you have the Unicron Trilogy and all its powering up items. Minicons are a lot like familiars, Energon Stars and the Cyber Keys.</p><p></p><p>The Animated Continuity, besides its unique artstyle (R.I.P. Derrick J Wyatt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />…) features a rarity in Transformers: human super villains! It also has the Autobots at a severe disadvantage before the Decepticons, with them usually being bigger, more well-armed, and able to fly. Autobots in the Animated universe usually don’t have any sort of blasters or canon and often feature special abilities. The political situation is also different.</p><p></p><p>And while the Aligned continuity is generally in line enough with G1 to not necessitate a lot of changes, it does feature a vast collection of artefact and McGuffins with powerful abilities. It also has Dark Energon and its ability to turn Transformers into Zombies. And Rescue Bots is part of that continuity and could result in a COMPLETELY different style of game!</p><p></p><p>I could also see a Lost Light source book featurings all sorts of enemies like the Legislator robots, the DJD, Sparkeaters, scraplets, personality ticks, Amonites, the Black Block Consortia, the Galactic Council, and all of Scorponok’s monstrosities. And rules for space travel again.</p><p></p><p><strong>For Power Rangers:</strong></p><p></p><p>The obvious ones would be rules for the various villainous factions, rules for different power sources, and different kinds of Zords. After all, a Galactabeast isn’t the same thing as a Rescue Zord, or the same thing as a Power Animal, or turning into a Zord in Mystic Force, or projecting one like in Jungle Fury, and so forth.</p><p></p><p>Power Rangers in Space and Lost Galaxy feature space travel and there is probably room to turn Planet Onyx into a mini-setting. Maybe one for Terra Venture as well.</p><p></p><p>Power Rangers RPM features a post-apocalyptic setting so that might be worth some pages in a book (Maybe a book of mini-settings to replace Angel Grove?)</p><p></p><p>Lightspeed Rescue, Time Force, SPD and Beast Morphers all feature Rangers parts of larger organizations. How does that get handled in game?</p><p></p><p>And ever since Lord Drakkon appeared in the comics, Power Rangers’ been on a multiverse bent. RPM and Dino Charge are both canonically in a different universe than the other Rangers shows. The Earth of Dino Charge still has dinosaurs now!</p><p></p><p>Of course, that's not counting any sort of adventures they might want to release. </p><p></p><p>Is there still a passionate audience for Walking Dead? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Undrave, post: 8609965, member: 7015698"] What about level 9? I cannot speak for GI Joe, as that’s not my wheelhouse, and keep in mind that I haven’t seen the books yet, but I can think of quite a few resources I would feel would make great expansion to Transformers or Power Rangers. [B]For Transformers[/B]: Eventually, space travel becomes an important aspect of the franchise, so rules for that might be necessary. What if you want to fly from Earth to Athenia in a single episode? Or engage a Quintesson spaceship in battle? The next thing are the different kinds of ‘-master’ Transformers: Headmasters, Targetmasters, Powermasters, Actionmasters, and their Japanese counterparts like the Godmasters, Headmasters Jr., Brainmasters, and let’s not forget the Pretenders. The most obvious expension, to me, is a Beast Era book. Beast Era transformers are smaller than the older ‘bulk’ models and they transform into organic beasts. Next you have the Unicron Trilogy and all its powering up items. Minicons are a lot like familiars, Energon Stars and the Cyber Keys. The Animated Continuity, besides its unique artstyle (R.I.P. Derrick J Wyatt :(…) features a rarity in Transformers: human super villains! It also has the Autobots at a severe disadvantage before the Decepticons, with them usually being bigger, more well-armed, and able to fly. Autobots in the Animated universe usually don’t have any sort of blasters or canon and often feature special abilities. The political situation is also different. And while the Aligned continuity is generally in line enough with G1 to not necessitate a lot of changes, it does feature a vast collection of artefact and McGuffins with powerful abilities. It also has Dark Energon and its ability to turn Transformers into Zombies. And Rescue Bots is part of that continuity and could result in a COMPLETELY different style of game! I could also see a Lost Light source book featurings all sorts of enemies like the Legislator robots, the DJD, Sparkeaters, scraplets, personality ticks, Amonites, the Black Block Consortia, the Galactic Council, and all of Scorponok’s monstrosities. And rules for space travel again. [B]For Power Rangers:[/B] The obvious ones would be rules for the various villainous factions, rules for different power sources, and different kinds of Zords. After all, a Galactabeast isn’t the same thing as a Rescue Zord, or the same thing as a Power Animal, or turning into a Zord in Mystic Force, or projecting one like in Jungle Fury, and so forth. Power Rangers in Space and Lost Galaxy feature space travel and there is probably room to turn Planet Onyx into a mini-setting. Maybe one for Terra Venture as well. Power Rangers RPM features a post-apocalyptic setting so that might be worth some pages in a book (Maybe a book of mini-settings to replace Angel Grove?) Lightspeed Rescue, Time Force, SPD and Beast Morphers all feature Rangers parts of larger organizations. How does that get handled in game? And ever since Lord Drakkon appeared in the comics, Power Rangers’ been on a multiverse bent. RPM and Dino Charge are both canonically in a different universe than the other Rangers shows. The Earth of Dino Charge still has dinosaurs now! Of course, that's not counting any sort of adventures they might want to release. Is there still a passionate audience for Walking Dead? :p [/QUOTE]
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