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WotC to publish D&D PDFs again?
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<blockquote data-quote="Radiating Gnome" data-source="post: 5899414" data-attributes="member: 150"><p>The App model is cool, I agree, although it would have to be managed pretty carefully. I think it can be done, and it would be a good way to make sure 3rd party products are a revenue stream for WOTC, too. </p><p></p><p>Having such a highly variable database of options available for each user would be a pretty big challenge, compared to the single master DB model. You're talking about adding an order of magnitude to the number of requests sent to the DB for every search a user makes so the results are filtered to the appropriate values. At the scale people are using DDI, that's going to mean a pretty big jump in infrastructure costs, I'll bet. And the tools are already not the fastest tools available. </p><p></p><p>Having said that, what we've seen so far of DDN is that it's a much simpler set of options -- which might mean that the tools required to build characters, for example, could be much simpler -- so you might win back some of the performance costs by having a simpler set of options. </p><p></p><p>So, the idea isn't trivial, but I think it could be pretty powerful if they're willing to make the investment. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5899414, member: 150"] The App model is cool, I agree, although it would have to be managed pretty carefully. I think it can be done, and it would be a good way to make sure 3rd party products are a revenue stream for WOTC, too. Having such a highly variable database of options available for each user would be a pretty big challenge, compared to the single master DB model. You're talking about adding an order of magnitude to the number of requests sent to the DB for every search a user makes so the results are filtered to the appropriate values. At the scale people are using DDI, that's going to mean a pretty big jump in infrastructure costs, I'll bet. And the tools are already not the fastest tools available. Having said that, what we've seen so far of DDN is that it's a much simpler set of options -- which might mean that the tools required to build characters, for example, could be much simpler -- so you might win back some of the performance costs by having a simpler set of options. So, the idea isn't trivial, but I think it could be pretty powerful if they're willing to make the investment. -rg [/QUOTE]
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