Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voss" data-source="post: 3949031" data-attributes="member: 57593"><p>I hope you realize that this isn't very useful for playtesting. It will give you a general idea of how things work, and may clue you in on what to expect, but ultimately tells you nothing about what the actual versions of class abilities you have in your current documents do against Monster X in Situation Y.</p><p></p><p>You have to beat the actual, current rules against the walls hard, to see where the current system breaks down. Otherwise you're going to be doing the 4e version of the Polymorph Dance in a year and a half, with a mob of people claiming that class X sucks and class Y is broken. And being able to pick up such and such Wizard ability will allow a Warlock to win every fight at level Z.</p><p></p><p>Its a grueling process, but it needs to be done well to create a good product. And if the playtesting indicates that big sweeping changes need to be made, you've got to break down and make them.</p><p></p><p>And just playing the game like normal *isn't* playtesting. I've been down that road before personally. I'd suggest you ask Troika Games where that type of 'playtesting' leads, but they're out of business. And that came out rather harsh, but I actually meant it in a friendly, useful warning sort of way. Casual play just doesn't catch the problems that systematic playtesting does.</p></blockquote><p></p>
[QUOTE="Voss, post: 3949031, member: 57593"] I hope you realize that this isn't very useful for playtesting. It will give you a general idea of how things work, and may clue you in on what to expect, but ultimately tells you nothing about what the actual versions of class abilities you have in your current documents do against Monster X in Situation Y. You have to beat the actual, current rules against the walls hard, to see where the current system breaks down. Otherwise you're going to be doing the 4e version of the Polymorph Dance in a year and a half, with a mob of people claiming that class X sucks and class Y is broken. And being able to pick up such and such Wizard ability will allow a Warlock to win every fight at level Z. Its a grueling process, but it needs to be done well to create a good product. And if the playtesting indicates that big sweeping changes need to be made, you've got to break down and make them. And just playing the game like normal *isn't* playtesting. I've been down that road before personally. I'd suggest you ask Troika Games where that type of 'playtesting' leads, but they're out of business. And that came out rather harsh, but I actually meant it in a friendly, useful warning sort of way. Casual play just doesn't catch the problems that systematic playtesting does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
Top