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WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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<blockquote data-quote="Lord Zardoz" data-source="post: 3949747" data-attributes="member: 704"><p><strong>Regarding testing as a campaign</strong></p><p></p><p>I do agree that there should be a significant amount of combat testing, especially at the higher levels.</p><p></p><p>However, there are a few things that testing as a campaign will catch that spot testing in combat will not catch, however.</p><p></p><p> - Is the power progression over time reasonably smooth for all classes?</p><p> - Which items or abilities are the most abusable outside of combat?</p><p> - Are the guidelines for creating treasure reasonable?</p><p> - How well do the non interactive rules work out (overland travel, equipment cost)</p><p> - How are players likely to choose to advance their characters over time?</p><p></p><p>There is also what I would call an X factor for non combat stuff. When I do get to play as a player, I am probably one of the worst offenders for finding ways to 'break' the game. The best example would be the time I played a Changeling Rogue, and maxed the disguise, bluff, and forgery skills. To this day, I think I am probably the only player in D&D history to have had a character thrown in jail for attempted mail fraud. I had the bright idea of following an NPC of interest, and watched him use the Eberron equivalent of the postal system to send a letter. I then disguised myself as the NPC, and tried to obtain the letter he had sent, with plans to rewrite and resend a different letter. However, I ended up getting caught.</p><p></p><p>Good gaming? Sure. But if that sort of thing happened in play tests, someone might have realized that an at will +10 bonus to disguise might be a bit overwhelming. Or maybe it did come up, and someone knocked it down from an even higher bonus.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3949747, member: 704"] [b]Regarding testing as a campaign[/b] I do agree that there should be a significant amount of combat testing, especially at the higher levels. However, there are a few things that testing as a campaign will catch that spot testing in combat will not catch, however. - Is the power progression over time reasonably smooth for all classes? - Which items or abilities are the most abusable outside of combat? - Are the guidelines for creating treasure reasonable? - How well do the non interactive rules work out (overland travel, equipment cost) - How are players likely to choose to advance their characters over time? There is also what I would call an X factor for non combat stuff. When I do get to play as a player, I am probably one of the worst offenders for finding ways to 'break' the game. The best example would be the time I played a Changeling Rogue, and maxed the disguise, bluff, and forgery skills. To this day, I think I am probably the only player in D&D history to have had a character thrown in jail for attempted mail fraud. I had the bright idea of following an NPC of interest, and watched him use the Eberron equivalent of the postal system to send a letter. I then disguised myself as the NPC, and tried to obtain the letter he had sent, with plans to rewrite and resend a different letter. However, I ended up getting caught. Good gaming? Sure. But if that sort of thing happened in play tests, someone might have realized that an at will +10 bonus to disguise might be a bit overwhelming. Or maybe it did come up, and someone knocked it down from an even higher bonus. END COMMUNICATION [/QUOTE]
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Community
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WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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