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General Tabletop Discussion
*Pathfinder & Starfinder
WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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<blockquote data-quote="Scott_Rouse" data-source="post: 3950332" data-attributes="member: 51773"><p>OK...did you read my other posts? I thought this summarized the extent of the play test:</p><p></p><p></p><p></p><p>We are playtesting the heck out of this game and have been doing so in earnest for the better part of two years. I find it funny, bordering on the ridiculous, that from one playtest report that people assume we have our heads in our butts and don't know how to develop and playtest a game. We have hundreds of years of combined game development experience on the 4e team with some people like Bill Slavicsek and Kim Mohan having experience going back over multiple editions. So instead of being a jerk in responding to criticism I decided to inject some humor (albeit sarcastic) into the thread.</p><p></p><p>Two years ago playtesting started in earnest we we began looking at various designs of a game for 4e. I wont divulge those details but these included system and format changes. Two of these designs were code named Tiamat and Orcus (Races and Classes covers this more).</p><p></p><p>Before and during that time we were secretly injecting test ideas as products (DMG II, PHB II, Shatterd Gates of Slaughterguard) and test ideas into products like powers for fighters, the tactical encounter format, revised monster stat blocks, etc. The products and ideas that ultimately tested well (based on sales and consumer response) went into our plans for 4e on top of stuff that is totally new.</p><p></p><p>But this has all been said before in multiple articles, blogs, and message boards posts. </p><p></p><p>We are very serious about playtests and making the edition the best it can be. </p><p></p><p><img src="http://newsicus.com/wp-content/uploads/2007/01/yuppie.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Very seriously yours,</p></blockquote><p></p>
[QUOTE="Scott_Rouse, post: 3950332, member: 51773"] OK...did you read my other posts? I thought this summarized the extent of the play test: We are playtesting the heck out of this game and have been doing so in earnest for the better part of two years. I find it funny, bordering on the ridiculous, that from one playtest report that people assume we have our heads in our butts and don't know how to develop and playtest a game. We have hundreds of years of combined game development experience on the 4e team with some people like Bill Slavicsek and Kim Mohan having experience going back over multiple editions. So instead of being a jerk in responding to criticism I decided to inject some humor (albeit sarcastic) into the thread. Two years ago playtesting started in earnest we we began looking at various designs of a game for 4e. I wont divulge those details but these included system and format changes. Two of these designs were code named Tiamat and Orcus (Races and Classes covers this more). Before and during that time we were secretly injecting test ideas as products (DMG II, PHB II, Shatterd Gates of Slaughterguard) and test ideas into products like powers for fighters, the tactical encounter format, revised monster stat blocks, etc. The products and ideas that ultimately tested well (based on sales and consumer response) went into our plans for 4e on top of stuff that is totally new. But this has all been said before in multiple articles, blogs, and message boards posts. We are very serious about playtests and making the edition the best it can be. [IMG]http://newsicus.com/wp-content/uploads/2007/01/yuppie.jpg[/IMG] Very seriously yours, [/QUOTE]
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WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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