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WotC's Annual Xmas Layoffs
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<blockquote data-quote="S'mon" data-source="post: 5752353" data-attributes="member: 463"><p>The original 4e design philosophy (PHB-DMG-MM) seems to have been Wyatt/Slavicsek/Heinsoo, but not Mearls. Mearls seems to prefer an older aesthetic and was responsible for the change of direction with Essentials, which garnered a lot of criticism from fans of the 4e approach. I was initially enthusiastic about what Mearls was trying to do, but as time has gone on the original 4e approach has really grown on me (I've grown adept at working around the problems while getting the most out of the new, good stuff), whereas I've found that IME Essentials didn't really achieve its design goals, other than to give me a great monster resource with Monster Vault. Although a big problem with Essentials is the terrible online character builder; if they had updated the much better offline charbuilder with Essentials stuff then the E-classes would come over a lot better I think.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5752353, member: 463"] The original 4e design philosophy (PHB-DMG-MM) seems to have been Wyatt/Slavicsek/Heinsoo, but not Mearls. Mearls seems to prefer an older aesthetic and was responsible for the change of direction with Essentials, which garnered a lot of criticism from fans of the 4e approach. I was initially enthusiastic about what Mearls was trying to do, but as time has gone on the original 4e approach has really grown on me (I've grown adept at working around the problems while getting the most out of the new, good stuff), whereas I've found that IME Essentials didn't really achieve its design goals, other than to give me a great monster resource with Monster Vault. Although a big problem with Essentials is the terrible online character builder; if they had updated the much better offline charbuilder with Essentials stuff then the E-classes would come over a lot better I think. [/QUOTE]
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