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WotC's Annual Xmas Layoffs
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<blockquote data-quote="I'm A Banana" data-source="post: 5752516" data-attributes="member: 2067"><p>It's interesting to me because Wyatt, old hat that he is, probably doesn't follow this advice in his own games. I've got every confidence that he's quite the fine DM. And, the paragraph comes from the core of a good idea (namely, you don't have to spend time on things your group doesn't like). </p><p></p><p>But to any newbie DM encountering that paragraph, it's like he's saying that the only thing worth doing in D&D is a linear chain of combat encounters. </p><p></p><p>I think Wyatt's lines earned 4e more enemies than it probably deserves, just because it was evident from what he wrote that a game focused more on exploration or roleplay wasn't "D&D" anymore. D&D was a combat game, and if you were talking to guards and faeries and exploring dwarven strongholds, you weren't doing it right, since that is "not fun." </p><p></p><p>That isn't really true in 4e, though, especially as the game develops. I think this attitude is partially what's responsible for early 4e having noncombat elements that were so malformed. The first appearances of Skill Challenges and Rituals, the two things that handle all the noncombat elements in 4e, have problems that plague the edition to this day. </p><p></p><p>Anyway, that's a different thread. And if Wyatt really does believe a linear chain of combat encounters is the best way to play D&D, it might be good that he's working on board games, and not on the RPG. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But it is curious that the only person helming 4e still employed by WotC is not even working with the RPG division anymore...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5752516, member: 2067"] It's interesting to me because Wyatt, old hat that he is, probably doesn't follow this advice in his own games. I've got every confidence that he's quite the fine DM. And, the paragraph comes from the core of a good idea (namely, you don't have to spend time on things your group doesn't like). But to any newbie DM encountering that paragraph, it's like he's saying that the only thing worth doing in D&D is a linear chain of combat encounters. I think Wyatt's lines earned 4e more enemies than it probably deserves, just because it was evident from what he wrote that a game focused more on exploration or roleplay wasn't "D&D" anymore. D&D was a combat game, and if you were talking to guards and faeries and exploring dwarven strongholds, you weren't doing it right, since that is "not fun." That isn't really true in 4e, though, especially as the game develops. I think this attitude is partially what's responsible for early 4e having noncombat elements that were so malformed. The first appearances of Skill Challenges and Rituals, the two things that handle all the noncombat elements in 4e, have problems that plague the edition to this day. Anyway, that's a different thread. And if Wyatt really does believe a linear chain of combat encounters is the best way to play D&D, it might be good that he's working on board games, and not on the RPG. ;) But it is curious that the only person helming 4e still employed by WotC is not even working with the RPG division anymore... [/QUOTE]
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