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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="JohnLynch" data-source="post: 7687122" data-attributes="member: 6749563"><p>Adventurer's League operates in a seasonal model. It's most likely what he meant by season.</p><p></p><p>I reckon we'll get a connective adventure using one of the connective settings that lets people take their Forgotten Realms character's (and their Forgotten Realms knowledge) and allows them to utilise it in another campaign setting. It also gives WotC a clear line of succession from people of the current product to the new one in the form of an adventure. So it will be something like: A group of mid to high level adventurers hear word of a cult-like enemy in such and such place of the Sword Coast. When they go and investigate they:</p><ul> <li data-xf-list-type="ul">feel the mists of Ravenloft envelop them and whisk them away to a Domain of Dread; </li> <li data-xf-list-type="ul">discover an ancient portal that has only just become dormant but takes them to Sigil OR </li> <li data-xf-list-type="ul">an ancient spelljammer ship that has been getting repaired and is now spaceworthy so long as the PCs manage to wrest it from the bad guys. </li> </ul><p>As they continue to chase down the enemy and discover what's really going on they find themselves travelling to:</p><ul> <li data-xf-list-type="ul">Greyhawk </li> <li data-xf-list-type="ul">Eberron </li> <li data-xf-list-type="ul">Dragonlance OR </li> <li data-xf-list-type="ul">Mystara. </li> </ul><p>Upon defeating the enemy they find themselves with a new continent to explore and so continue on the (portion of a) continent.</p><p></p><p>I personally have no problem with this whatsoever. As a fan of the Forgotten Realms traveling from world to world sounds like a lot of fun to me. If I were to run a Forgotten Realms campaign for players who are in my Pathfinder group I would most likely take some of their retired characters (from various campaigns), convert those characters to D&D 5th edition and then give them a plothook that solves a long standing mystery of Golarion which would require them to then travel to the Forgotten Realms to fully discover that mystery. I would pepper it with lots of classic Dungeons & Dragons IP that you can't normally find in Golarion so they can be introduced to this brand new world while still in Golarion and their knowledge checks would reflect these creatures are not of this world. In fact it'd be hilarious to have my characters be both the connective tissue and also the villain. My characters were clones of Manshoon who had been polymorphed to look different, brainwashed and then inserted into Golarion society as sleeper agents to be activated at a certain time in order to be coordinate their efforts into a grand master plan.</p><p></p><p>Based on the comments (and the fact we've had Forgotten Realms) I'd expect a non-classic campaign such as Eberron and probably using something suitably thematic such as Spelljammer.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 7687122, member: 6749563"] Adventurer's League operates in a seasonal model. It's most likely what he meant by season. I reckon we'll get a connective adventure using one of the connective settings that lets people take their Forgotten Realms character's (and their Forgotten Realms knowledge) and allows them to utilise it in another campaign setting. It also gives WotC a clear line of succession from people of the current product to the new one in the form of an adventure. So it will be something like: A group of mid to high level adventurers hear word of a cult-like enemy in such and such place of the Sword Coast. When they go and investigate they: [LIST] [*]feel the mists of Ravenloft envelop them and whisk them away to a Domain of Dread; [*]discover an ancient portal that has only just become dormant but takes them to Sigil OR [*]an ancient spelljammer ship that has been getting repaired and is now spaceworthy so long as the PCs manage to wrest it from the bad guys. [/LIST] As they continue to chase down the enemy and discover what's really going on they find themselves travelling to: [LIST] [*]Greyhawk [*]Eberron [*]Dragonlance OR [*]Mystara. [/LIST] Upon defeating the enemy they find themselves with a new continent to explore and so continue on the (portion of a) continent. I personally have no problem with this whatsoever. As a fan of the Forgotten Realms traveling from world to world sounds like a lot of fun to me. If I were to run a Forgotten Realms campaign for players who are in my Pathfinder group I would most likely take some of their retired characters (from various campaigns), convert those characters to D&D 5th edition and then give them a plothook that solves a long standing mystery of Golarion which would require them to then travel to the Forgotten Realms to fully discover that mystery. I would pepper it with lots of classic Dungeons & Dragons IP that you can't normally find in Golarion so they can be introduced to this brand new world while still in Golarion and their knowledge checks would reflect these creatures are not of this world. In fact it'd be hilarious to have my characters be both the connective tissue and also the villain. My characters were clones of Manshoon who had been polymorphed to look different, brainwashed and then inserted into Golarion society as sleeper agents to be activated at a certain time in order to be coordinate their efforts into a grand master plan. Based on the comments (and the fact we've had Forgotten Realms) I'd expect a non-classic campaign such as Eberron and probably using something suitably thematic such as Spelljammer. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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