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WotC's D&D Virtual Table Cancelled
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<blockquote data-quote="Blue" data-source="post: 5972687" data-attributes="member: 20564"><p>I feel like you're dismissing my experiences with a handwave while not addressing most of my points. Bandwidth wasn't a problem I had. A better quality camera might help making out things drawn on a battlemap. But really, better software is exactly what I was talking about why resorting to just what we gamed with twenty years ago isn't the best option.</p><p></p><p>A VTT instead of cameras can replace needing to have the right mini. It can have graphics better than I can on a battlemap. (Even if I've invested in 3d dungeon kits.) It can make a battlemap larger than my table. It can let me store a large number of pre-done maps (by myself or others) to pull up immediately instead of needing to sketch taking up session time. (Just think of a community to share your maps.) It gives easy options for doing things like showing zones and ongoing effects, perhaps tagged so the players can remind themselves without having to interrupt the DM. It gives good opportunity to do things like track all of the conditions that are put the PCs and their foes.</p><p></p><p>Really, it sounds like you've got a camera setup that could rival sitting across a table from each other. But what I'm envisioning (and experiencing today) is to take cameras for where they are best - real feeds like people, and marry it to virtual table spaces that can do more than could be represented with just minis and a battle map.</p><p></p><p>To make a somewhat unflattering analogy, newspapers today are much easier to publish than a few decades ago with layout tools and other advances, but that doesn't mean that a paper newspaper delivered to your house once a day is the best way to deliver news any more.</p></blockquote><p></p>
[QUOTE="Blue, post: 5972687, member: 20564"] I feel like you're dismissing my experiences with a handwave while not addressing most of my points. Bandwidth wasn't a problem I had. A better quality camera might help making out things drawn on a battlemap. But really, better software is exactly what I was talking about why resorting to just what we gamed with twenty years ago isn't the best option. A VTT instead of cameras can replace needing to have the right mini. It can have graphics better than I can on a battlemap. (Even if I've invested in 3d dungeon kits.) It can make a battlemap larger than my table. It can let me store a large number of pre-done maps (by myself or others) to pull up immediately instead of needing to sketch taking up session time. (Just think of a community to share your maps.) It gives easy options for doing things like showing zones and ongoing effects, perhaps tagged so the players can remind themselves without having to interrupt the DM. It gives good opportunity to do things like track all of the conditions that are put the PCs and their foes. Really, it sounds like you've got a camera setup that could rival sitting across a table from each other. But what I'm envisioning (and experiencing today) is to take cameras for where they are best - real feeds like people, and marry it to virtual table spaces that can do more than could be represented with just minis and a battle map. To make a somewhat unflattering analogy, newspapers today are much easier to publish than a few decades ago with layout tools and other advances, but that doesn't mean that a paper newspaper delivered to your house once a day is the best way to deliver news any more. [/QUOTE]
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