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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8041237" data-attributes="member: 6801228"><p>I liked the majority of your post, but this stands out to me, because again, while you say "this is chaotic evil" there are details here that are the exact same details as Lawful evil. </p><p></p><p>For example: The Orc obeys because if he does not he will be punished or killed. </p><p></p><p>What happens to a devil who breaks the law of the Nine Hells? They would be punished or killed. </p><p></p><p>Orcs don't have each other backs, they are worried about themselves, not each other. Same with Devils, they are all out for themselves and won't stick their neck out for a fellow Devil unless it helps them or they are forced to. </p><p></p><p>How are the Nine Hells organized? Spying, torture, brutal punishments? Sounds like they are organized through fear and intimidation. </p><p></p><p></p><p>So, why is all of this not Lawful Evil and is instead Chaotic Evil?</p><p> </p><p></p><p></p><p></p><p>I never once said people can't like it. </p><p></p><p>I just keep saying it isn't accomplishing the goals people are saying it is accomplishing.</p><p></p><p>You can like a broken system, just don't expect me to say that it isn't broken.</p><p></p><p></p><p></p><p></p><p>See there is a difference here. </p><p></p><p>Size Categories? Defined. No one has to argue how large Large is, or how small a Small creature is. We have set limits for those.</p><p></p><p>Creature Types? Very heavily defined. Constructs, we know what a construct is, and can define it. Nothing that is not a construct has the same group of traits. Unead? Same thing. Dragons? Same thing.</p><p></p><p>Damage types? Defined. No one can argue that bludgeoning damage and lightning damage are the same thing. There might be some that are a bit odd (radiant and force) but the vast majority of them are quite well laid out and the mechanics associated with them are fairly consistent. </p><p></p><p>Schools of magic? They interact only very loosely with anything, and the few things that care about them handle the vagueness of the system quite well. And since the school matters so rarely, and is only affecting things on the most abstract level, it tends to be fine. </p><p></p><p></p><p>But with alignment, it is meant to define a broad scope of actions and personalities that seems almost constantly contradictory.</p><p></p><p></p><p></p><p>You are right about the picture, but that terrain/environment sounds an awful lot like needing to look at some lore. The stat block certainly doesn't contain that information.</p><p></p><p></p><p>But, sure I can throw up the picture I suppose. </p><p></p><p>[ATTACH=full]123942[/ATTACH]</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8041237, member: 6801228"] I liked the majority of your post, but this stands out to me, because again, while you say "this is chaotic evil" there are details here that are the exact same details as Lawful evil. For example: The Orc obeys because if he does not he will be punished or killed. What happens to a devil who breaks the law of the Nine Hells? They would be punished or killed. Orcs don't have each other backs, they are worried about themselves, not each other. Same with Devils, they are all out for themselves and won't stick their neck out for a fellow Devil unless it helps them or they are forced to. How are the Nine Hells organized? Spying, torture, brutal punishments? Sounds like they are organized through fear and intimidation. So, why is all of this not Lawful Evil and is instead Chaotic Evil? I never once said people can't like it. I just keep saying it isn't accomplishing the goals people are saying it is accomplishing. You can like a broken system, just don't expect me to say that it isn't broken. See there is a difference here. Size Categories? Defined. No one has to argue how large Large is, or how small a Small creature is. We have set limits for those. Creature Types? Very heavily defined. Constructs, we know what a construct is, and can define it. Nothing that is not a construct has the same group of traits. Unead? Same thing. Dragons? Same thing. Damage types? Defined. No one can argue that bludgeoning damage and lightning damage are the same thing. There might be some that are a bit odd (radiant and force) but the vast majority of them are quite well laid out and the mechanics associated with them are fairly consistent. Schools of magic? They interact only very loosely with anything, and the few things that care about them handle the vagueness of the system quite well. And since the school matters so rarely, and is only affecting things on the most abstract level, it tends to be fine. But with alignment, it is meant to define a broad scope of actions and personalities that seems almost constantly contradictory. You are right about the picture, but that terrain/environment sounds an awful lot like needing to look at some lore. The stat block certainly doesn't contain that information. But, sure I can throw up the picture I suppose. [ATTACH type="full"]123942[/ATTACH] [/QUOTE]
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