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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Maxperson" data-source="post: 8042017" data-attributes="member: 23751"><p>There is no contradiction. </p><p></p><p></p><p></p><p>I could. I can create some lore here and there to go with it if I choose, or no lore at all a fair amount of the time. Many times the players aren't interacting with monsters to the point where lore comes into play, but enough that alignment does. The rest of the time I could just improv some lore and go on.</p><p></p><p></p><p></p><p>Sure, but if the players were going to interact with them beyond a quick fight, I could come up with it or read what I need to know........and then add alignment to all of that, because you know, they aren't mutually exclusive things.</p><p></p><p></p><p></p><p>Cool. Cool. Not what I said, though.</p><p></p><p></p><p></p><p>Monsters don't just act however they want without limits. They act how they want within the constraints of their alignment. It's the alignment descriptions that apply the constraints.</p><p></p><p></p><p></p><p>So first, Slaads only try to kill Modrons on sight, being polar opposites. Other than that, they are beings of pure chaos. That means that they act on their whims(different than acting like they want). Or in other words, CN. Demons on the other hand are into might makes right. Their whims are dark and twisted, and they relish in their evil ways. Or in other words, CE. Hags are evil without respect to law or chaos. Their bargains are made in order to twist others to evil and nothing says that they won't break these bargains, and in fact says that they do break them. They will however put stipulations in them to cause the downfall of the mortals involved in the bargain. Nothing lawful there. And even if there was something lawful there, nothing says that every action has to be within the creature's alignment. Perhaps that's what you fail to understand and where your difficulties lie.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8042017, member: 23751"] There is no contradiction. I could. I can create some lore here and there to go with it if I choose, or no lore at all a fair amount of the time. Many times the players aren't interacting with monsters to the point where lore comes into play, but enough that alignment does. The rest of the time I could just improv some lore and go on. Sure, but if the players were going to interact with them beyond a quick fight, I could come up with it or read what I need to know........and then add alignment to all of that, because you know, they aren't mutually exclusive things. Cool. Cool. Not what I said, though. Monsters don't just act however they want without limits. They act how they want within the constraints of their alignment. It's the alignment descriptions that apply the constraints. So first, Slaads only try to kill Modrons on sight, being polar opposites. Other than that, they are beings of pure chaos. That means that they act on their whims(different than acting like they want). Or in other words, CN. Demons on the other hand are into might makes right. Their whims are dark and twisted, and they relish in their evil ways. Or in other words, CE. Hags are evil without respect to law or chaos. Their bargains are made in order to twist others to evil and nothing says that they won't break these bargains, and in fact says that they do break them. They will however put stipulations in them to cause the downfall of the mortals involved in the bargain. Nothing lawful there. And even if there was something lawful there, nothing says that every action has to be within the creature's alignment. Perhaps that's what you fail to understand and where your difficulties lie. [/QUOTE]
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