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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="Nathan Gaudry" data-source="post: 7721474" data-attributes="member: 6900798"><p>It's always good to re-contextualize things, but I'm just going to point out that the DMG already has rules for this if you're using the regular XP values, and I think the DMG way is better.</p><p></p><p>The DMG suggests that you award a Hard Encounter's worth of XP for Social and Exploration Milestones (if you want to include the Tiers from this UA, just award two Hard Encounter's worth of XP when you would award 20XP). This is almost exactly the same pace of leveling, as it takes 10 Hard Encounters to level at most levels.</p><p></p><p>There are two benefits to doing this, rather than 10% of XP needed to level. First, the math is done for you already on page 82 of the DMG or on <a href="http://www.kobold.club" target="_blank">www.kobold.club</a>. Second, and more importantly, this keeps the leveling speed the same as it is in the standard XP rules rather than evening it out. It takes 10 Hard Encounters most levels, but only 4 at level 1 and 2, for one example. So if you change to 10% XP you'll double the amount of time you spend in the vulnerable levels.</p></blockquote><p></p>
[QUOTE="Nathan Gaudry, post: 7721474, member: 6900798"] It's always good to re-contextualize things, but I'm just going to point out that the DMG already has rules for this if you're using the regular XP values, and I think the DMG way is better. The DMG suggests that you award a Hard Encounter's worth of XP for Social and Exploration Milestones (if you want to include the Tiers from this UA, just award two Hard Encounter's worth of XP when you would award 20XP). This is almost exactly the same pace of leveling, as it takes 10 Hard Encounters to level at most levels. There are two benefits to doing this, rather than 10% of XP needed to level. First, the math is done for you already on page 82 of the DMG or on [URL="http://www.kobold.club"]www.kobold.club[/URL]. Second, and more importantly, this keeps the leveling speed the same as it is in the standard XP rules rather than evening it out. It takes 10 Hard Encounters most levels, but only 4 at level 1 and 2, for one example. So if you change to 10% XP you'll double the amount of time you spend in the vulnerable levels. [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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