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WotC's Nathan Stewart Reveals Ravnica's Druid Circle of Spores
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<blockquote data-quote="Nick Hatfield" data-source="post: 7760582" data-attributes="member: 6913142"><p>Of course they don't, but they should think about whether the player is going to have fun or not. I simply see a lot of unfun turns that go like this:</p><p></p><p>DM: The enemy moves up next to you</p><p></p><p>Player: I use Halo of Spores</p><p></p><p>DM: It saves (because it's a CON save)</p><p></p><p>Player: Oh... OK. Well it's my turn now, I attack and hit so it takes this much plus 1d6 poison</p><p></p><p>DM: You strike it upside the head, but you notice the poison has little/no effect on it</p><p></p><p>This has nothing to do with power levels. It's about making the player feel like they are doing something. If the main features of the class are unlikely to work (CON saves, poison damage) or you can only do one them (zombie or spores, you only get one reaction) then it will often result in one character constantly failing the thing they are built to do. I love the theme of it, but there are better ways to balance things while letting the player feel accomplished. Half damage on a save, necrotic instead of poison damage, etc. You can tune the damage numbers to be lower while allowing more successes and less failures.</p></blockquote><p></p>
[QUOTE="Nick Hatfield, post: 7760582, member: 6913142"] Of course they don't, but they should think about whether the player is going to have fun or not. I simply see a lot of unfun turns that go like this: DM: The enemy moves up next to you Player: I use Halo of Spores DM: It saves (because it's a CON save) Player: Oh... OK. Well it's my turn now, I attack and hit so it takes this much plus 1d6 poison DM: You strike it upside the head, but you notice the poison has little/no effect on it This has nothing to do with power levels. It's about making the player feel like they are doing something. If the main features of the class are unlikely to work (CON saves, poison damage) or you can only do one them (zombie or spores, you only get one reaction) then it will often result in one character constantly failing the thing they are built to do. I love the theme of it, but there are better ways to balance things while letting the player feel accomplished. Half damage on a save, necrotic instead of poison damage, etc. You can tune the damage numbers to be lower while allowing more successes and less failures. [/QUOTE]
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WotC's Nathan Stewart Reveals Ravnica's Druid Circle of Spores
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