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WotC's Nathan Stewart Teases New D&D Setting Book in 2019
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<blockquote data-quote="doctorbadwolf" data-source="post: 7766368" data-attributes="member: 6704184"><p>A very different focus on dragons, Wizard magic as a monolithic school that will hunt you down if you defy it's rules (including going beyond hedge wizardry without becoming part of the system), a world with very little divine magic even in the era where Divine magic had returned, very different takes on a few races (very interesting Dwarves, for instance), more personal and flawed deities, The Balance, and a strong and consistent theme in terms of how the world is built. </p><p></p><p>For a start. </p><p></p><p></p><p>I just either used to start in the beggining of the war, and in my campaign the heroes of the lance didn't exist, or I played in the Legends era, and just never interacted with them. It's always been weird to me that people think you can't play DL without either rehashing the Chronicles or being overshadowed by the HoTL. </p><p></p><p></p><p></p><p>My idea for the setting is to set the new era as the original began. Treat the War of Souls and all that jazz as the catyclism was treated originally, have a few hundred years of history in between, don't go into detail on any of it, and present a world very much like Ansalon in the first days of the War of The Lance. Dragon Armies are on the rise, the gods are silent, and there are rumors that The Dragon Queen has returned. </p><p></p><p>But where, then, is Paladine? Where, the dragonlances? Who will rouse the Knights of Solamnia? Who will forge the alliances needed to stand against the rising tide of darkness? </p><p></p><p>Also, the trees of Solace have regrown, and the town once against rests in their strong branches. Because whoever decided to have them burned down was objectively wrong.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7766368, member: 6704184"] A very different focus on dragons, Wizard magic as a monolithic school that will hunt you down if you defy it's rules (including going beyond hedge wizardry without becoming part of the system), a world with very little divine magic even in the era where Divine magic had returned, very different takes on a few races (very interesting Dwarves, for instance), more personal and flawed deities, The Balance, and a strong and consistent theme in terms of how the world is built. For a start. I just either used to start in the beggining of the war, and in my campaign the heroes of the lance didn't exist, or I played in the Legends era, and just never interacted with them. It's always been weird to me that people think you can't play DL without either rehashing the Chronicles or being overshadowed by the HoTL. My idea for the setting is to set the new era as the original began. Treat the War of Souls and all that jazz as the catyclism was treated originally, have a few hundred years of history in between, don't go into detail on any of it, and present a world very much like Ansalon in the first days of the War of The Lance. Dragon Armies are on the rise, the gods are silent, and there are rumors that The Dragon Queen has returned. But where, then, is Paladine? Where, the dragonlances? Who will rouse the Knights of Solamnia? Who will forge the alliances needed to stand against the rising tide of darkness? Also, the trees of Solace have regrown, and the town once against rests in their strong branches. Because whoever decided to have them burned down was objectively wrong. [/QUOTE]
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