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WotC's Nathan Stewart Teases New D&D Setting Book in 2019
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<blockquote data-quote="Mercurius" data-source="post: 7766375" data-attributes="member: 59082"><p>I think the reason Dragonlance was so popular was, first and foremost, the Dragonlance Chronicles novels. In terms of <em>writing</em> they were awful, but in terms of <em>story</em> they were quite good, and even the characters were fun and alive - especially to the target demographic, the tween and teen D&D fanbase. How many early teen boys (such as myself) identified with Tanis, fell in love with Laurana and had early lustful thoughts about Kitiara? To my newly emerging emotional self, the deaths of Sturm and Flint were heart-wrenching.</p><p></p><p>In a way, Dragonlance essentialized the approach that WotC is taking now: making story front and center. But they did it through a great big meta-plot, with a corresponding railroady campaign. 4E came out 30 years later, with 30 years of D&D worlds and stories and trends, and an entirely different generation (or two!). Most new D&D players are Millenials and Gen Zers, who were born after 9/11, with a very different worldview.</p><p></p><p>But what I'm getting at is that I think the D&D world is ripe for "another Dragonlance" - another great big epic story to inspire and enjoy, and then play alongside of or re-create in your own way. But it probably won't be, shouldn't (can't) be Dragonlance. It has to be something that fits the current zeitgeist - perhaps something more dystopian. Dragonlance was very much the product of the naive and utopian 80s. The Dragonance of 2020 will be quite different. But I think D&D is ripe for it, and that at some point we'll see something like it.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7766375, member: 59082"] I think the reason Dragonlance was so popular was, first and foremost, the Dragonlance Chronicles novels. In terms of [I]writing[/I] they were awful, but in terms of [I]story[/I] they were quite good, and even the characters were fun and alive - especially to the target demographic, the tween and teen D&D fanbase. How many early teen boys (such as myself) identified with Tanis, fell in love with Laurana and had early lustful thoughts about Kitiara? To my newly emerging emotional self, the deaths of Sturm and Flint were heart-wrenching. In a way, Dragonlance essentialized the approach that WotC is taking now: making story front and center. But they did it through a great big meta-plot, with a corresponding railroady campaign. 4E came out 30 years later, with 30 years of D&D worlds and stories and trends, and an entirely different generation (or two!). Most new D&D players are Millenials and Gen Zers, who were born after 9/11, with a very different worldview. But what I'm getting at is that I think the D&D world is ripe for "another Dragonlance" - another great big epic story to inspire and enjoy, and then play alongside of or re-create in your own way. But it probably won't be, shouldn't (can't) be Dragonlance. It has to be something that fits the current zeitgeist - perhaps something more dystopian. Dragonlance was very much the product of the naive and utopian 80s. The Dragonance of 2020 will be quite different. But I think D&D is ripe for it, and that at some point we'll see something like it. [/QUOTE]
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