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General Tabletop Discussion
*Pathfinder & Starfinder
WotC's playtest and Paizo's playtest -- how do they compare?
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<blockquote data-quote="Jester David" data-source="post: 6170650" data-attributes="member: 37579"><p>Completely different. </p><p></p><p>What Next has done has really been a concept test. They wanted to see how the fans reacted to broad ideas and various executions but were less interested in collecting feedback on the actual performance of mechanics and fixing individual problems. </p><p>Feedback was handled by surveys that were used to gauge general satisfaction. </p><p></p><p>The Pathfinder playtest was the presentation of the Beta rules followed by fixing all the individual problems. </p><p>Feedback was handled on the forums. The conversation was directed by the designers, who collected feedback on certain parts of the document before moving on, slowly working their way through the Beta.</p><p></p><p></p><p>What can new companies learn? It might be a little to early to tell as things aren't over yet.</p><p>Well, I'm praying WotC isn't completely finished testing and will open up the friends & family playtest to a larger pool to actually betatest their game, doing what Paizo did on a less public scale. If not they run the risk of releasing a game built of concepts and mechanics that everyone likes but that aren't very well balanced or polished. So the lesson might end up being "don't stop playtesting until you're ready to actually go to print."</p></blockquote><p></p>
[QUOTE="Jester David, post: 6170650, member: 37579"] Completely different. What Next has done has really been a concept test. They wanted to see how the fans reacted to broad ideas and various executions but were less interested in collecting feedback on the actual performance of mechanics and fixing individual problems. Feedback was handled by surveys that were used to gauge general satisfaction. The Pathfinder playtest was the presentation of the Beta rules followed by fixing all the individual problems. Feedback was handled on the forums. The conversation was directed by the designers, who collected feedback on certain parts of the document before moving on, slowly working their way through the Beta. What can new companies learn? It might be a little to early to tell as things aren't over yet. Well, I'm praying WotC isn't completely finished testing and will open up the friends & family playtest to a larger pool to actually betatest their game, doing what Paizo did on a less public scale. If not they run the risk of releasing a game built of concepts and mechanics that everyone likes but that aren't very well balanced or polished. So the lesson might end up being "don't stop playtesting until you're ready to actually go to print." [/QUOTE]
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WotC's playtest and Paizo's playtest -- how do they compare?
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