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General Tabletop Discussion
*Pathfinder & Starfinder
WotC's playtest and Paizo's playtest -- how do they compare?
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<blockquote data-quote="Cybit" data-source="post: 6171642" data-attributes="member: 66111"><p>The PF playtest was a "here are the rules, have at it" test, which makes sense seeing as it's not a new system, but a modified version of a free set of rules they've changed. It makes much more sense to give a full mechanics playtest for a game that, by definition, is required by law to have their core ruleset for free, IE, the PRD. </p><p></p><p>5E's playtest started much much earlier in the process, more like an alpha test, with vastly different packets going to different playtest groups (wish I could show you the early playtest packets I was shown, there were some wild things in that packet); and updates throughout the alpha / midway through the beta. With multi-classing possibly being one of the last large mechanics they want to test out, I think they'll be OK the rest of the way. I would not be surprised if they do one last surprise playtest packet March 2014 or so, though. </p><p></p><p>As for the belief that a public playtest ala PF would catch exploits and loopholes; unfortunately PF itself has proven that to be patently incorrect. Most of the exploits and loopholes that existed in the playtest document made it straight into the core books (see the 6 "editions" of the Core Book, as well as the umpteenth grapple rewrite), as well as the walking failures in math (but cool) classes that are the Gunslinger and Magus. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Note, I like the concepts of the classes immensely, but there are high end mathematics / mechanics issues with those two classes. People can say that a stress test will catch this stuff; I'm not so sure it has ever been proven in reality that way.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6171642, member: 66111"] The PF playtest was a "here are the rules, have at it" test, which makes sense seeing as it's not a new system, but a modified version of a free set of rules they've changed. It makes much more sense to give a full mechanics playtest for a game that, by definition, is required by law to have their core ruleset for free, IE, the PRD. 5E's playtest started much much earlier in the process, more like an alpha test, with vastly different packets going to different playtest groups (wish I could show you the early playtest packets I was shown, there were some wild things in that packet); and updates throughout the alpha / midway through the beta. With multi-classing possibly being one of the last large mechanics they want to test out, I think they'll be OK the rest of the way. I would not be surprised if they do one last surprise playtest packet March 2014 or so, though. As for the belief that a public playtest ala PF would catch exploits and loopholes; unfortunately PF itself has proven that to be patently incorrect. Most of the exploits and loopholes that existed in the playtest document made it straight into the core books (see the 6 "editions" of the Core Book, as well as the umpteenth grapple rewrite), as well as the walking failures in math (but cool) classes that are the Gunslinger and Magus. :D Note, I like the concepts of the classes immensely, but there are high end mathematics / mechanics issues with those two classes. People can say that a stress test will catch this stuff; I'm not so sure it has ever been proven in reality that way. [/QUOTE]
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