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*Dungeons & Dragons
Would a repeat of the large errata from the previous edition put you off of Next?
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<blockquote data-quote="n00bdragon" data-source="post: 6282689" data-attributes="member: 6689371"><p>I can't even comprehend the point of view of someone who does not want errata. All the editions before 4e are choc-a-bloc with typographical errors, poorly worded rules text, and more than a few game bustingly broken things that you just had to learn to read, interpret, and ignore respectively. 4e as printed is actually far better in this regard than any previous edition, but the designers did you one better and issued clarifications and fixes for the things that remained. 95% of the errata for 4e doesn't actually change the functionality of the game. It's just clarifications, the addition of keywords where they are obviously missing, or fixing things so they work as they are clearly intended to do. You just notice it more because instead of pretending all the errors don't exist and leaving the product as-is they actually put out a regular document highlighting the errors and fixing them. Do you so soon forget that 3<u><strong>.5</strong></u> was essentially one big <em>patch</em> that made you re-buy all your books?</p><p></p><p>It'd be lovely if game designers could issue material with zero errors, perfect clarity, and with all the broken things caught in playtesting before it's released. Unfortunately we live in real life where human beings write this stuff on a deadline and then playtest with a small group compared to the overall population of consumers for a limited period of time. You will never get a game without errors or things that couldn't possibly be written better. Better that they own up to their mistakes and fix them rather than pretending they didn't happen and leaving DMs to house rule and hand waive everything on their own.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6282689, member: 6689371"] I can't even comprehend the point of view of someone who does not want errata. All the editions before 4e are choc-a-bloc with typographical errors, poorly worded rules text, and more than a few game bustingly broken things that you just had to learn to read, interpret, and ignore respectively. 4e as printed is actually far better in this regard than any previous edition, but the designers did you one better and issued clarifications and fixes for the things that remained. 95% of the errata for 4e doesn't actually change the functionality of the game. It's just clarifications, the addition of keywords where they are obviously missing, or fixing things so they work as they are clearly intended to do. You just notice it more because instead of pretending all the errors don't exist and leaving the product as-is they actually put out a regular document highlighting the errors and fixing them. Do you so soon forget that 3[U][B].5[/B][/U] was essentially one big [I]patch[/I] that made you re-buy all your books? It'd be lovely if game designers could issue material with zero errors, perfect clarity, and with all the broken things caught in playtesting before it's released. Unfortunately we live in real life where human beings write this stuff on a deadline and then playtest with a small group compared to the overall population of consumers for a limited period of time. You will never get a game without errors or things that couldn't possibly be written better. Better that they own up to their mistakes and fix them rather than pretending they didn't happen and leaving DMs to house rule and hand waive everything on their own. [/QUOTE]
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Community
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*Dungeons & Dragons
Would a repeat of the large errata from the previous edition put you off of Next?
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