Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Would a repeat of the large errata from the previous edition put you off of Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warskull" data-source="post: 6290695" data-attributes="member: 6775133"><p>The goal of errata is to fix error and problems with the game. This is unequivocally good. Player A finds a loophole in the rules that makes him literally invincible. Once this loophole is known it has to be banned via houserule by the GMs or it becomes a huge problem. An errata fixes the problem by altering the rule and closing the loophole.</p><p></p><p>Errata are balance patches for tabletop RPGs. Starcraft is widely regarded as one of the best RTS games out there. It did not launch in its current state. There were number balance patches and a major expansion in an attempt to correct the balance. There were at least 5 major balance patches. Street Fighter 2 another celebrated competitive game had five versions before Super Turbo became the gold standard in competitive fighting games.</p><p></p><p>The problem with errata is that tabletop RPGs lack an effective way to deliver them. A video game just downloads a patch these days at no cost to the player. Everyone is automatically updated to the latest version when they go online. That doesn't work with tabletop RPGs because many players have physical copies of book.</p><p></p><p>I think the best solution might be to shift towards digital formats. Every book comes with a download code for a digital copy, similar to how iTunes and Amazon cards work. The gamer is then encouraged to register online and sign up for the digital marketplace.</p><p></p><p>The digital version of the book will be updated semi-regularly with errata. It will always be the up to date, perfect version. Then instead of trickling errata out, release them in clusters on set dates. That way they are well organize. The player can just print out the Q4 2014 errata sheet for their book.</p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">With a highly complex game system, this is near impossible. Now, they should strive for balance and functional rules. If the game is grossly broken at release, that is unacceptable. However, even the best game designers in the world, designing competitive games don't get right the first time. When you have thousands of players beating on the game trying to break it, stuff gets revealed that a small team would have never thought about. Everyone's play level and understanding of the game improves over time.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">There will always be a need to balance and mechanics errata. The question is does the RPG company ignore it and use DM fiat to fix the issues or do they update the rules as these issues are discovered.</span></p></blockquote><p></p>
[QUOTE="Warskull, post: 6290695, member: 6775133"] The goal of errata is to fix error and problems with the game. This is unequivocally good. Player A finds a loophole in the rules that makes him literally invincible. Once this loophole is known it has to be banned via houserule by the GMs or it becomes a huge problem. An errata fixes the problem by altering the rule and closing the loophole. Errata are balance patches for tabletop RPGs. Starcraft is widely regarded as one of the best RTS games out there. It did not launch in its current state. There were number balance patches and a major expansion in an attempt to correct the balance. There were at least 5 major balance patches. Street Fighter 2 another celebrated competitive game had five versions before Super Turbo became the gold standard in competitive fighting games. The problem with errata is that tabletop RPGs lack an effective way to deliver them. A video game just downloads a patch these days at no cost to the player. Everyone is automatically updated to the latest version when they go online. That doesn't work with tabletop RPGs because many players have physical copies of book. I think the best solution might be to shift towards digital formats. Every book comes with a download code for a digital copy, similar to how iTunes and Amazon cards work. The gamer is then encouraged to register online and sign up for the digital marketplace. The digital version of the book will be updated semi-regularly with errata. It will always be the up to date, perfect version. Then instead of trickling errata out, release them in clusters on set dates. That way they are well organize. The player can just print out the Q4 2014 errata sheet for their book. [FONT=Verdana][/FONT][FONT=Verdana] With a highly complex game system, this is near impossible. Now, they should strive for balance and functional rules. If the game is grossly broken at release, that is unacceptable. However, even the best game designers in the world, designing competitive games don't get right the first time. When you have thousands of players beating on the game trying to break it, stuff gets revealed that a small team would have never thought about. Everyone's play level and understanding of the game improves over time. There will always be a need to balance and mechanics errata. The question is does the RPG company ignore it and use DM fiat to fix the issues or do they update the rules as these issues are discovered.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would a repeat of the large errata from the previous edition put you off of Next?
Top