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General Tabletop Discussion
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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Lalato" data-source="post: 6363761" data-attributes="member: 9171"><p>In another thread I mentioned that the existence of adventurers would probably change how towns and villages interact with them. I mean... would you want people that could literally kill everyone you know without a lot of effort roaming around your town square? Probably not. Maybe over time the culture would change in obvious and non-obvious ways.</p><p></p><p>I proposed that strangers wandering into your town would likely need to present themselves to the elders or leaders or whatever... and maybe customs would have evolved that they might keep you out of town until you, the adventurer, gained their trust. And this would likely be true of any strangers with weapons and magic that happened to walk into town.</p><p></p><p>Anyway... [MENTION=2011]KarinsDad[/MENTION], [MENTION=177]Umbran[/MENTION], [MENTION=1165](Psi)SeveredHead[/MENTION]... have at it. We can discuss the finer points of how merchants do or don't get around this. Or better yet, how do you think cultures would evolve with magic and adventurers (aka murder hobos) wandering around?</p></blockquote><p></p>
[QUOTE="Lalato, post: 6363761, member: 9171"] In another thread I mentioned that the existence of adventurers would probably change how towns and villages interact with them. I mean... would you want people that could literally kill everyone you know without a lot of effort roaming around your town square? Probably not. Maybe over time the culture would change in obvious and non-obvious ways. I proposed that strangers wandering into your town would likely need to present themselves to the elders or leaders or whatever... and maybe customs would have evolved that they might keep you out of town until you, the adventurer, gained their trust. And this would likely be true of any strangers with weapons and magic that happened to walk into town. Anyway... [MENTION=2011]KarinsDad[/MENTION], [MENTION=177]Umbran[/MENTION], [MENTION=1165](Psi)SeveredHead[/MENTION]... have at it. We can discuss the finer points of how merchants do or don't get around this. Or better yet, how do you think cultures would evolve with magic and adventurers (aka murder hobos) wandering around? [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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