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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Lalato" data-source="post: 6363778" data-attributes="member: 9171"><p>You're right... in the fiction of the D&D universe this is true. Or at least that's how we typically play it at the table. But I'm not talking about how it gets played at the table. Most people in your typical D&D town don't have giant battle axes strapped to their backs. So when someone comes into town loaded for bear it will likely be quite intimidating... unless the culture has evolved to accept these sorts of people walking around.</p><p></p><p>What I'm asking is how would a culture evolve to either accept these adventurers or mitigate the problems they represent so that people in a small town could sleep better at night. According to most versions of D&D, adventurers are kind of rare to begin with. Magic, outside of some settings, is supposed to be rare to the common townsfolk. In such a world, what happens when a 1st Level Wizard wanders into town. How about a 5th level adventuring party that looks seasoned and ready for action?</p><p></p><p>How do people and their communities deal with the idea of Druids or magical Bards? How would the culture evolve around the idea that someone could just one day express their magical talents by blowing up the town square with a fireball? Making the town matron grow a beard that one time was funny, but everyone stops laughing when you kill a dozen people at the market.</p></blockquote><p></p>
[QUOTE="Lalato, post: 6363778, member: 9171"] You're right... in the fiction of the D&D universe this is true. Or at least that's how we typically play it at the table. But I'm not talking about how it gets played at the table. Most people in your typical D&D town don't have giant battle axes strapped to their backs. So when someone comes into town loaded for bear it will likely be quite intimidating... unless the culture has evolved to accept these sorts of people walking around. What I'm asking is how would a culture evolve to either accept these adventurers or mitigate the problems they represent so that people in a small town could sleep better at night. According to most versions of D&D, adventurers are kind of rare to begin with. Magic, outside of some settings, is supposed to be rare to the common townsfolk. In such a world, what happens when a 1st Level Wizard wanders into town. How about a 5th level adventuring party that looks seasoned and ready for action? How do people and their communities deal with the idea of Druids or magical Bards? How would the culture evolve around the idea that someone could just one day express their magical talents by blowing up the town square with a fireball? Making the town matron grow a beard that one time was funny, but everyone stops laughing when you kill a dozen people at the market. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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