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General Tabletop Discussion
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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="N'raac" data-source="post: 6364063" data-attributes="member: 6681948"><p>I'd say it depends on the town, which depends a lot on the setting. If heavily armed travelers attract little or no attention (positive or negative), then they cannot be all that uncommon. That means it's pretty routine to see similarly armed and armored people in the town (any of whom could be as, or more, powerful). If the PC's are unusual, then the town will react in some way, with all those suggested being reasonable possibilities.</p><p></p><p>One option not mentioned - maybe some kid is attracted to the romance of the stories he has heard, and latches on to one of the PC's. Or a star-struck ten quickly develops a crush on a PC. Now they have some neophyte who wants to leave with them, or perhaps sneaks off after them.</p><p></p><p>The PC's matter as well - are they weird and scary, or normal looking? Did they all dump CHA, or do they have some charm, tact and diplomacy and make an effort to be friendly and reassure anyone who's nervous? Are they reasonable and respectful, or do they charge belligerently about like they own the place? All of these should impact the reaction of the locals.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6364063, member: 6681948"] I'd say it depends on the town, which depends a lot on the setting. If heavily armed travelers attract little or no attention (positive or negative), then they cannot be all that uncommon. That means it's pretty routine to see similarly armed and armored people in the town (any of whom could be as, or more, powerful). If the PC's are unusual, then the town will react in some way, with all those suggested being reasonable possibilities. One option not mentioned - maybe some kid is attracted to the romance of the stories he has heard, and latches on to one of the PC's. Or a star-struck ten quickly develops a crush on a PC. Now they have some neophyte who wants to leave with them, or perhaps sneaks off after them. The PC's matter as well - are they weird and scary, or normal looking? Did they all dump CHA, or do they have some charm, tact and diplomacy and make an effort to be friendly and reassure anyone who's nervous? Are they reasonable and respectful, or do they charge belligerently about like they own the place? All of these should impact the reaction of the locals. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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