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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Lalato" data-source="post: 6364175" data-attributes="member: 9171"><p>The one thing I don't understand is the idea that people are forced to react positively because its D&D. Society doesn't necessarily work that way... and society wouldn't evolve to simply appease these powerful beings. Countermeasures would be devised over time. Customs would evolve to account for these powerful people.</p><p></p><p>As for countermeasures, either the town elders or officials would be powerful people on their own, or they would be operating under the protection of more powerful people. This would go a long way toward ensuring that murder hobos would be hunted down should they disrespect town customs or citizens.</p><p></p><p>Customs might evolve in various ways around such things... </p><p></p><p>Maybe everyone gets a little bit of weapons training, and every man, woman, and child carries a dagger in case of trouble. In the new edition a mob of dagger wielding townies is still a threat to a party of PCs even into mid levels.</p><p></p><p>Maybe every town has several rookeries and alarm bells that will warn not only the citizens to hide in their cellars but send word to all the other nearby towns that there is trouble (Right her in River City... and that starts with T and that rhymes with P and that stands for Player Characters!)</p><p></p><p>Or maybe customs are that magic users cannot enter towns without the consent of elders. And this has been negotiated by some powerful group of magic users that will hunt down anyone that breaks this custom.</p><p></p><p>Anyway... just some riffs on the concept.</p></blockquote><p></p>
[QUOTE="Lalato, post: 6364175, member: 9171"] The one thing I don't understand is the idea that people are forced to react positively because its D&D. Society doesn't necessarily work that way... and society wouldn't evolve to simply appease these powerful beings. Countermeasures would be devised over time. Customs would evolve to account for these powerful people. As for countermeasures, either the town elders or officials would be powerful people on their own, or they would be operating under the protection of more powerful people. This would go a long way toward ensuring that murder hobos would be hunted down should they disrespect town customs or citizens. Customs might evolve in various ways around such things... Maybe everyone gets a little bit of weapons training, and every man, woman, and child carries a dagger in case of trouble. In the new edition a mob of dagger wielding townies is still a threat to a party of PCs even into mid levels. Maybe every town has several rookeries and alarm bells that will warn not only the citizens to hide in their cellars but send word to all the other nearby towns that there is trouble (Right her in River City... and that starts with T and that rhymes with P and that stands for Player Characters!) Or maybe customs are that magic users cannot enter towns without the consent of elders. And this has been negotiated by some powerful group of magic users that will hunt down anyone that breaks this custom. Anyway... just some riffs on the concept. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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