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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6364216" data-attributes="member: 18"><p>No, <em>modern Western society</em> does. Not "society" historically. Nor is the rule of law consistent. We constantly see people who are a raider/pirate one minute and an official lord the next. As much as we have one law for the rich/powerful, one law for the poor/weak, in the past it was vastly greater (and often LITERALLY the case).</p><p></p><p></p><p></p><p>None of this applies well to medieval/renaissance societies, particularly ones under constant threat. Medieval law enforcement was selective, biased and arbitrary in the extreme.</p><p></p><p></p><p></p><p>No idea where this murderhobo business is coming from. I'm talking about the realities of power imbalances and how powerful people who were outside the "official" power structure were treated historically.</p><p></p><p></p><p></p><p>Nothing I've said has anything to do with that, so I guess you're talking to someone else at this point?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6364216, member: 18"] No, [I]modern Western society[/I] does. Not "society" historically. Nor is the rule of law consistent. We constantly see people who are a raider/pirate one minute and an official lord the next. As much as we have one law for the rich/powerful, one law for the poor/weak, in the past it was vastly greater (and often LITERALLY the case). None of this applies well to medieval/renaissance societies, particularly ones under constant threat. Medieval law enforcement was selective, biased and arbitrary in the extreme. No idea where this murderhobo business is coming from. I'm talking about the realities of power imbalances and how powerful people who were outside the "official" power structure were treated historically. Nothing I've said has anything to do with that, so I guess you're talking to someone else at this point? [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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