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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Sunseeker" data-source="post: 6377315"><p>It really depends on if they had the armed might to say "NO" to 4-5 well-armed, arguably much more well trained, much more wealthy persons than themselves. </p><p></p><p>They could try the "cold shoulder" approach, but lets face it, some small town of <50 people is still going to have a few outcasts, stupid children and greedy jerkwads who are going to see the party as a way for them to gain wealth, power and status within their town. </p><p></p><p>They could try to fight the party, but I suspect that wouldn't end well.</p><p></p><p>They could attempt to treat the party poorly in a passive-aggressive manner, raise prices on them, say the inn is always full even when obviously not. Tell the adventurers they're out of food when the harvest is just coming in, etc...</p><p></p><p>And of course it depends on the party. If a villager comes up to you and says "before you enter our town and use our services, you must speak to the village elder and perform great tasks of taskiness!" you are left with three basic responses:</p><p>1: agree. Kill some sewer rats, get town favor.</p><p>2: threaten/assault the villagers until they give you what they want.</p><p>3: leave.</p><p></p><p>What action is preferable depends on your DM. If every town you come to demands you perform tasks to gain their favor and every villager would rather die than help you find out how far it is to The Rock of Awesome, then options two and three aren't going to be much use, unless you would like to become a roving band of marauders. It's probably also your DM's way of telling you to do what he says or go find a different game.</p><p></p><p>In the end I think it's about balance. Most towns are going to be happy to do business with travelers, especially well-armed ones, because good weapons means good money. You're only really going to find towns demanding you preform tasks in very cloistered societies. You need to learn the Special Code to enter the Vault of Secrets, and the Special Code is only taught by the Cryptic Order. You want to find out how far it is to the city of Cliffwall, Timmy the Butcher probably isn't going to raise a fuss that you didn't talk to the village elder when you just dropped 10gp in his face on meat worth half that much. </p><p></p><p>It really depends on what you want to know and who you're asking. Secret knowledge is secret for a reason. General information is likewise general for a reason.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6377315"] It really depends on if they had the armed might to say "NO" to 4-5 well-armed, arguably much more well trained, much more wealthy persons than themselves. They could try the "cold shoulder" approach, but lets face it, some small town of <50 people is still going to have a few outcasts, stupid children and greedy jerkwads who are going to see the party as a way for them to gain wealth, power and status within their town. They could try to fight the party, but I suspect that wouldn't end well. They could attempt to treat the party poorly in a passive-aggressive manner, raise prices on them, say the inn is always full even when obviously not. Tell the adventurers they're out of food when the harvest is just coming in, etc... And of course it depends on the party. If a villager comes up to you and says "before you enter our town and use our services, you must speak to the village elder and perform great tasks of taskiness!" you are left with three basic responses: 1: agree. Kill some sewer rats, get town favor. 2: threaten/assault the villagers until they give you what they want. 3: leave. What action is preferable depends on your DM. If every town you come to demands you perform tasks to gain their favor and every villager would rather die than help you find out how far it is to The Rock of Awesome, then options two and three aren't going to be much use, unless you would like to become a roving band of marauders. It's probably also your DM's way of telling you to do what he says or go find a different game. In the end I think it's about balance. Most towns are going to be happy to do business with travelers, especially well-armed ones, because good weapons means good money. You're only really going to find towns demanding you preform tasks in very cloistered societies. You need to learn the Special Code to enter the Vault of Secrets, and the Special Code is only taught by the Cryptic Order. You want to find out how far it is to the city of Cliffwall, Timmy the Butcher probably isn't going to raise a fuss that you didn't talk to the village elder when you just dropped 10gp in his face on meat worth half that much. It really depends on what you want to know and who you're asking. Secret knowledge is secret for a reason. General information is likewise general for a reason. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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