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Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6378764" data-attributes="member: 6778044"><p>Interesting thread (I'm ignoring the off-topic stuff).</p><p></p><p>Obviously it's going to depend on your campaign. As I run mine in the Forgotten Realms adventurers and high level characters are fairly common. There's a definite feeling that just about anywhere there could be somebody stronger than you.</p><p></p><p>Having said that, the idea of adventurers running rampant in any town is not likely, at least not for long. I remind players that in a regular society, crimes against others are not just unlawful, but also frowned upon by society. Morality is part of what you grow up with, and for the most part these beliefs are fairly strongly ingrained in people. There will always be some that challenge that, but societal pressures can be very strong.</p><p></p><p>Another thing that I point out is that in many (most) civilized lands, simply drawing a weapon may be illegal. Self defense is one thing, but being the first to draw is generally not a wise thing. I also beefed up the rules on unarmed combat to encourage them to use nonlethal combat more often than lethal in towns and cities.</p><p></p><p>Many (most?) players are predisposed to combat, and don't really seem to consider that killing other civilized people is a difficult thing to do. Ed Greenwood described Shandril's first killing very well, as she found the whole thing abhorrent. In particular, if the characters are of good alignment, and really even most neutral alignments, killing another intelligent creature shouldn't be something taken lightly. Neutral alignments see death as a natural part of life, but not necessarily unnecessary death.</p><p></p><p>Randy</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6378764, member: 6778044"] Interesting thread (I'm ignoring the off-topic stuff). Obviously it's going to depend on your campaign. As I run mine in the Forgotten Realms adventurers and high level characters are fairly common. There's a definite feeling that just about anywhere there could be somebody stronger than you. Having said that, the idea of adventurers running rampant in any town is not likely, at least not for long. I remind players that in a regular society, crimes against others are not just unlawful, but also frowned upon by society. Morality is part of what you grow up with, and for the most part these beliefs are fairly strongly ingrained in people. There will always be some that challenge that, but societal pressures can be very strong. Another thing that I point out is that in many (most) civilized lands, simply drawing a weapon may be illegal. Self defense is one thing, but being the first to draw is generally not a wise thing. I also beefed up the rules on unarmed combat to encourage them to use nonlethal combat more often than lethal in towns and cities. Many (most?) players are predisposed to combat, and don't really seem to consider that killing other civilized people is a difficult thing to do. Ed Greenwood described Shandril's first killing very well, as she found the whole thing abhorrent. In particular, if the characters are of good alignment, and really even most neutral alignments, killing another intelligent creature shouldn't be something taken lightly. Neutral alignments see death as a natural part of life, but not necessarily unnecessary death. Randy [/QUOTE]
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Community
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Would a typical D&D town allow adventurers to walk around?
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