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Would anyone be interested in helping me brainstorm my next session?
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<blockquote data-quote="Stormonu" data-source="post: 9275331" data-attributes="member: 52734"><p>Perhaps the mercenaries that stayed behind are well-known in the current village, perhaps being formerly from the village? The mercs lay over a couple of days, and their stature is such that they get asked to do a little policing for the village, cleaning up some issues in town. They have enough status that it would be bad for the PCs to move directly against the mercenaries, unless the merc's bad side was exposed first. Fortunately, the mercenaries aren't that great at protecting their reputation and with some work the PCs can expose them. But doing so risks the PCs falling further behind.</p><p></p><p>1) The mercenaries partied a little too hard at the local inn. They busted up some furniture that they won't pay for and incarcerated a couple of folks they had a brawl with, whom they intend to incarcerate until the villagers pay the fine. The PCs have the opportunity to gain the gratitude of the innkeeper if the party can get the mercenaries to pay to replace what they broke, and the townsfolk might have some dirt on the other mercenaries if the PCs get them free or pay the fine somehow.</p><p></p><p>2) The issue with the merchant from above. A third party overheard the discussion, but is too afraid to confront the mercenaries directly. If the PCs will save the goods from being stolen, they learn about a hidey-hole the mercenaries return to often, which they might be able to use for a future ambush....</p><p></p><p>3) There is a local wizard in town, and the mercenaries bought some items off the wizard that is empowering their fast travel. However, they shorted the wizard in that part of the payment was with fake coins. He's miffed, and he'd love to make an example of the individuals in town, but they've been evading him. If the party can round them up, he'll deal with them and the PCs might get some information and perhaps an opportunity to slow down/catch up with the rest of the mercenaries.</p><p></p><p>4) One of the mercenaries is in love with a local girl, but has a rival for her affection. He'd be willing to trade some information if the party helps against the rival, or if the party helps the rival, they might lead the mercenary alone into a trap and be able to grill him for information.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9275331, member: 52734"] Perhaps the mercenaries that stayed behind are well-known in the current village, perhaps being formerly from the village? The mercs lay over a couple of days, and their stature is such that they get asked to do a little policing for the village, cleaning up some issues in town. They have enough status that it would be bad for the PCs to move directly against the mercenaries, unless the merc's bad side was exposed first. Fortunately, the mercenaries aren't that great at protecting their reputation and with some work the PCs can expose them. But doing so risks the PCs falling further behind. 1) The mercenaries partied a little too hard at the local inn. They busted up some furniture that they won't pay for and incarcerated a couple of folks they had a brawl with, whom they intend to incarcerate until the villagers pay the fine. The PCs have the opportunity to gain the gratitude of the innkeeper if the party can get the mercenaries to pay to replace what they broke, and the townsfolk might have some dirt on the other mercenaries if the PCs get them free or pay the fine somehow. 2) The issue with the merchant from above. A third party overheard the discussion, but is too afraid to confront the mercenaries directly. If the PCs will save the goods from being stolen, they learn about a hidey-hole the mercenaries return to often, which they might be able to use for a future ambush.... 3) There is a local wizard in town, and the mercenaries bought some items off the wizard that is empowering their fast travel. However, they shorted the wizard in that part of the payment was with fake coins. He's miffed, and he'd love to make an example of the individuals in town, but they've been evading him. If the party can round them up, he'll deal with them and the PCs might get some information and perhaps an opportunity to slow down/catch up with the rest of the mercenaries. 4) One of the mercenaries is in love with a local girl, but has a rival for her affection. He'd be willing to trade some information if the party helps against the rival, or if the party helps the rival, they might lead the mercenary alone into a trap and be able to grill him for information. [/QUOTE]
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Would anyone be interested in helping me brainstorm my next session?
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