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General Tabletop Discussion
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Would Sub-class Feats Solve a Problem? (Is there a problem?)
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<blockquote data-quote="manduck" data-source="post: 7180637" data-attributes="member: 6801718"><p>A sub-class isn't really meant to be a lot, when it comes to what it adds to a character. It's like adding spices to a meal. It's not the main course or the bulk of the meal, it just changes the flavor a little. Comparing features between sub-classes, as to the number of features they get, also looks at sub-classes in a vacuum. Some sub-classes aren't meant to have an additional number of customizable options, as the base class already does that. Take the paladin for example. They may only get one set feature at certain levels from a sub-class, as opposed to a choice from several options. That's because the base class has other customizable options already built in, like fighting styles and spell selection. Other classes, like the barbarian or fighter, have set features in the base class and some sub-classes that add a level of feature selection. Barbarians can make different selections with their Totem sub-class. Fighters can add maneuvers or spells with the Battle Master and EK. So you have to look at the bigger picture. It's the combination of the class and sub-class that makes the total of available features and ways to be distinct. So I don't think that adding in sub-class specific feats is really necessary. Besides, giving out free sub-class feats isn't really any different than say selecting a maneuver, a totem animal or a Hunter feature. You're just re-labeling a sub-class feature as a feat. If you give those feats to every sub class, it throws off the balance of classes that already have features for customization. Look at the fighter. The fighter is designed to get more feats as part of the base class. Is giving more feat selection to fighter sub-classes really adding features and giving a fighter a unique feel?</p></blockquote><p></p>
[QUOTE="manduck, post: 7180637, member: 6801718"] A sub-class isn't really meant to be a lot, when it comes to what it adds to a character. It's like adding spices to a meal. It's not the main course or the bulk of the meal, it just changes the flavor a little. Comparing features between sub-classes, as to the number of features they get, also looks at sub-classes in a vacuum. Some sub-classes aren't meant to have an additional number of customizable options, as the base class already does that. Take the paladin for example. They may only get one set feature at certain levels from a sub-class, as opposed to a choice from several options. That's because the base class has other customizable options already built in, like fighting styles and spell selection. Other classes, like the barbarian or fighter, have set features in the base class and some sub-classes that add a level of feature selection. Barbarians can make different selections with their Totem sub-class. Fighters can add maneuvers or spells with the Battle Master and EK. So you have to look at the bigger picture. It's the combination of the class and sub-class that makes the total of available features and ways to be distinct. So I don't think that adding in sub-class specific feats is really necessary. Besides, giving out free sub-class feats isn't really any different than say selecting a maneuver, a totem animal or a Hunter feature. You're just re-labeling a sub-class feature as a feat. If you give those feats to every sub class, it throws off the balance of classes that already have features for customization. Look at the fighter. The fighter is designed to get more feats as part of the base class. Is giving more feat selection to fighter sub-classes really adding features and giving a fighter a unique feel? [/QUOTE]
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Would Sub-class Feats Solve a Problem? (Is there a problem?)
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