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Would this solve the "grind" issue?
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<blockquote data-quote="Mesh Hong" data-source="post: 5168573" data-attributes="member: 73463"><p>Grind is in the mind.</p><p> </p><p>Having said that all encounters and creatures are not equal, in general I consider skirmishers and brutes to be the best baseline for creatures, with controllers, artillery, lurkers and soldiers being less common.</p><p> </p><p>One advantage of soldiers is that you can use them at level -2 and still have them as an average threat (defences wise), this can be good if you are trying to keep to an XP budget.</p><p> </p><p>One advantage of brutes is that you can use them at level +2/+3 and still have them as an average threat (defences and attack value wise), this can be good for balancing elites, solos or impressive looking threats without needlessly penalising your party.</p><p> </p><p>Insubstantial creatures and swarms can be problematic if used inappropriately. With insubstantial creatures having the problem of lowering the <strong>players</strong> morale by only taking half damage, no matter what their PC does. Insubstantial creatures that weaken should be avoided at all costs (I'm looking at you Wraith) as they are not fun for the DM or player.</p><p> </p><p>Anyway you might already know this basic stuff. But I would suggest just running the game to start with and seeing how it goes. If combat seems to take too long try and address the particular problem then.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5168573, member: 73463"] Grind is in the mind. Having said that all encounters and creatures are not equal, in general I consider skirmishers and brutes to be the best baseline for creatures, with controllers, artillery, lurkers and soldiers being less common. One advantage of soldiers is that you can use them at level -2 and still have them as an average threat (defences wise), this can be good if you are trying to keep to an XP budget. One advantage of brutes is that you can use them at level +2/+3 and still have them as an average threat (defences and attack value wise), this can be good for balancing elites, solos or impressive looking threats without needlessly penalising your party. Insubstantial creatures and swarms can be problematic if used inappropriately. With insubstantial creatures having the problem of lowering the [B]players[/B] morale by only taking half damage, no matter what their PC does. Insubstantial creatures that weaken should be avoided at all costs (I'm looking at you Wraith) as they are not fun for the DM or player. Anyway you might already know this basic stuff. But I would suggest just running the game to start with and seeing how it goes. If combat seems to take too long try and address the particular problem then. [/QUOTE]
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Would this solve the "grind" issue?
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