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*Pathfinder & Starfinder
Would this solve the "grind" issue?
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<blockquote data-quote="Shazman" data-source="post: 5170648" data-attributes="member: 13509"><p>Karins Dad has some good points and I've seen the truth of them in playing Pathfinder and LFR over the past year. I don't see how you can play a lot of 4E (especially WotC adventures or LFR mods) and not experience grind. As far as I can see, "grind" is hard-wired into 4E's mechanics. Take a look at the ridiculous number of hit points all non-minion monsters have compared to how much damage even optimized PC's can do. Take a look at how high monster defenses can be compared to PC attack bonuses. Now, throw all those annoying 4E conditions into the mix that begin and end at varying times. How can combat not grind? The designers wanted monsters to stay around long enough so they could use all their powers and avoid "swingy" fights. They succeeded at that too well, and created an even worse problem. In this case the "cure" was much worse than the "disease". I will take a "swingy" fight were the bad guys get owned quickly over a 4 hour grindfest any day. Even if the encounter is "too easy" and anti-climatic, at least you have time for another combat, as opposed to one combat lasting the entire session. It must be the mechanics of 4E that make it so grindy, because Pathfinder combat moves at lightning speed compared to 4E combat. I have seen three back to back challenging encounters finished in Pathfinder in less time than I've seen most single 4E combat encounters resolved. That's just sad.</p></blockquote><p></p>
[QUOTE="Shazman, post: 5170648, member: 13509"] Karins Dad has some good points and I've seen the truth of them in playing Pathfinder and LFR over the past year. I don't see how you can play a lot of 4E (especially WotC adventures or LFR mods) and not experience grind. As far as I can see, "grind" is hard-wired into 4E's mechanics. Take a look at the ridiculous number of hit points all non-minion monsters have compared to how much damage even optimized PC's can do. Take a look at how high monster defenses can be compared to PC attack bonuses. Now, throw all those annoying 4E conditions into the mix that begin and end at varying times. How can combat not grind? The designers wanted monsters to stay around long enough so they could use all their powers and avoid "swingy" fights. They succeeded at that too well, and created an even worse problem. In this case the "cure" was much worse than the "disease". I will take a "swingy" fight were the bad guys get owned quickly over a 4 hour grindfest any day. Even if the encounter is "too easy" and anti-climatic, at least you have time for another combat, as opposed to one combat lasting the entire session. It must be the mechanics of 4E that make it so grindy, because Pathfinder combat moves at lightning speed compared to 4E combat. I have seen three back to back challenging encounters finished in Pathfinder in less time than I've seen most single 4E combat encounters resolved. That's just sad. [/QUOTE]
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Community
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Would this solve the "grind" issue?
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