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Would this solve the "grind" issue?
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<blockquote data-quote="KarinsDad" data-source="post: 5173578" data-attributes="member: 2011"><p>The fact that the PC might die for good doesn't typically in the vast majority of situations make the PC tactical decisions more difficult. It can actually make them easier. "Wizard, stay in the rear of the group".</p><p></p><p>And, people aren't sitting at a table, worried that they will make a mistake and have a PC die and hence, taking 2 minutes out to talk about and make a 5 second decision. They are just trying to maximize either NPC damage or control, or minimize PC damage or control, just like the DM (but in reverse).</p><p></p><p>In fact, once the PCs get to about 5th level and once players are familiar with the game system, it becomes exceedingly more and more difficult to even knock a PC unconscious, let alone kill one.</p><p></p><p>The DM actually tends to make more mistakes than the players (assuming a group of people with similar intelligence levels) because the DM is handling multiple different types of NPCs as opposed to just one PC, and the DM is not as familiar with the NPCs as the players are with the PCs.</p><p></p><p>It's typically much easier for a DM to forget to have a monster use it's aura on round one ("Oh shoot, I forgot it had that") than it is for the PC playing the Fighter to forget to mark a foe (although both could happen).</p><p></p><p>The PC tactics tend to become standardized and easy to remember and implement. The DM tactics can be somewhat standardized, but they are often more unique to which foes the DM is using.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5173578, member: 2011"] The fact that the PC might die for good doesn't typically in the vast majority of situations make the PC tactical decisions more difficult. It can actually make them easier. "Wizard, stay in the rear of the group". And, people aren't sitting at a table, worried that they will make a mistake and have a PC die and hence, taking 2 minutes out to talk about and make a 5 second decision. They are just trying to maximize either NPC damage or control, or minimize PC damage or control, just like the DM (but in reverse). In fact, once the PCs get to about 5th level and once players are familiar with the game system, it becomes exceedingly more and more difficult to even knock a PC unconscious, let alone kill one. The DM actually tends to make more mistakes than the players (assuming a group of people with similar intelligence levels) because the DM is handling multiple different types of NPCs as opposed to just one PC, and the DM is not as familiar with the NPCs as the players are with the PCs. It's typically much easier for a DM to forget to have a monster use it's aura on round one ("Oh shoot, I forgot it had that") than it is for the PC playing the Fighter to forget to mark a foe (although both could happen). The PC tactics tend to become standardized and easy to remember and implement. The DM tactics can be somewhat standardized, but they are often more unique to which foes the DM is using. [/QUOTE]
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Community
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Would this solve the "grind" issue?
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