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Would this solve the "grind" issue?
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<blockquote data-quote="Shazman" data-source="post: 5174249" data-attributes="member: 13509"><p>I realize that 4E is not for everyone, and I personally have gotten very frustrated with playing 4E (LFR) because of the extremely excessive amounts of time combat takes. I think that 4E should have been released at least a year later so that more thorough playtesting could have possibly revealed the "grind" issue, and perhaps the math of the system could have been altered to alleviate the situation. Then again, they might have had 4 hour combats during playtesting and decided that it was acceptable. Anyway, that's just my personal opinion. What I would like is for people to acknowledge that a lot of people have problems with "grind" in 4E, and quit dismissing it. Just because you don't have problems with "grind" doesn't mean that a lot of us do. It's a big enough problem that it has spawned many discussions and it's own guide to help avoid it. If WotC is so intent on massive rules updates all of the time, then I think they should look at fixing the math to help mitigate the grind. That probably won't happen, but that's the only way I can see myself continuing with the game. I personally believe that the math of 4E is skewed towards excessively long combats (which may seem grindy to some and not to others), and it seems like the only way to avoid it is some combination of tailoring encounters to avoid it (which won't happen if you only play published adventures or LFR), super optimized PC's, extremely good tactics, players who are all business and efficient with their turns in combat (which seems to be a rare thing in my experience) and finally, lots of luck.</p></blockquote><p></p>
[QUOTE="Shazman, post: 5174249, member: 13509"] I realize that 4E is not for everyone, and I personally have gotten very frustrated with playing 4E (LFR) because of the extremely excessive amounts of time combat takes. I think that 4E should have been released at least a year later so that more thorough playtesting could have possibly revealed the "grind" issue, and perhaps the math of the system could have been altered to alleviate the situation. Then again, they might have had 4 hour combats during playtesting and decided that it was acceptable. Anyway, that's just my personal opinion. What I would like is for people to acknowledge that a lot of people have problems with "grind" in 4E, and quit dismissing it. Just because you don't have problems with "grind" doesn't mean that a lot of us do. It's a big enough problem that it has spawned many discussions and it's own guide to help avoid it. If WotC is so intent on massive rules updates all of the time, then I think they should look at fixing the math to help mitigate the grind. That probably won't happen, but that's the only way I can see myself continuing with the game. I personally believe that the math of 4E is skewed towards excessively long combats (which may seem grindy to some and not to others), and it seems like the only way to avoid it is some combination of tailoring encounters to avoid it (which won't happen if you only play published adventures or LFR), super optimized PC's, extremely good tactics, players who are all business and efficient with their turns in combat (which seems to be a rare thing in my experience) and finally, lots of luck. [/QUOTE]
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Community
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Would this solve the "grind" issue?
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