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Would this solve the "grind" issue?
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<blockquote data-quote="Hussar" data-source="post: 5174278" data-attributes="member: 22779"><p>As far as DM's turns time goes, I have no experience running 4e, so I can't comment on that. I do know that in 3e my turn was generally not any longer than any other player's turn, regardless of how many critters I put on the table. But, then again, I play over VTT's. That means that my creatures have macro'd attacks. Cut, paste, hit enter. Repeat. I can roll out five full attacking mariliths as fast as I can type this sentence. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The wonders of modern technology.</p><p></p><p>So, that's not an issue I'm particularly worried about. Monsters are pretty limited in what they can do. Two or maybe three macros per monster at the most and it's all gravy. Adding half a dozen more opponents to the table doesn't significantly slow things down on my side of the screen.</p><p></p><p>KarensDad - Just to punt this back to you. Again, you presume to speak for the majority when you say that people game to kibbitz with their friends. One, that presumes that you are playing with friends. That hasn't been true for me in decades. The people I game with are my gaming friends. I only see them at game time and have never really socialized outside of the game with most of these people.</p><p></p><p>And, IME, this is hardly rare. Particularly this is not rare in online games where the odds that you've met any of the players is extremely rare. </p><p></p><p>I play three hour sessions. The one thing I absolutely adore about online gaming is that 99% of it is in character. It's extremely immersive. Far more immersive than tabletop gaming. There are lots of bad points too - but, this is the one shining element that really makes online gaming groovy for me. No, we don't have a lot of Monty Python jokes flying around. No we don't have a bunch of South Park quotes flying around. No, we don't sit around and crack wise all the time. </p><p></p><p>We actually game to, oh, I dunno, game? If I want to sit around and kibbitz, I go down to the local pub for that. I sit down to game to actually game. And, the funny thing is, at least for online groups that I've been involved in, this is the norm, and certainly not an outlier.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5174278, member: 22779"] As far as DM's turns time goes, I have no experience running 4e, so I can't comment on that. I do know that in 3e my turn was generally not any longer than any other player's turn, regardless of how many critters I put on the table. But, then again, I play over VTT's. That means that my creatures have macro'd attacks. Cut, paste, hit enter. Repeat. I can roll out five full attacking mariliths as fast as I can type this sentence. :) The wonders of modern technology. So, that's not an issue I'm particularly worried about. Monsters are pretty limited in what they can do. Two or maybe three macros per monster at the most and it's all gravy. Adding half a dozen more opponents to the table doesn't significantly slow things down on my side of the screen. KarensDad - Just to punt this back to you. Again, you presume to speak for the majority when you say that people game to kibbitz with their friends. One, that presumes that you are playing with friends. That hasn't been true for me in decades. The people I game with are my gaming friends. I only see them at game time and have never really socialized outside of the game with most of these people. And, IME, this is hardly rare. Particularly this is not rare in online games where the odds that you've met any of the players is extremely rare. I play three hour sessions. The one thing I absolutely adore about online gaming is that 99% of it is in character. It's extremely immersive. Far more immersive than tabletop gaming. There are lots of bad points too - but, this is the one shining element that really makes online gaming groovy for me. No, we don't have a lot of Monty Python jokes flying around. No we don't have a bunch of South Park quotes flying around. No, we don't sit around and crack wise all the time. We actually game to, oh, I dunno, game? If I want to sit around and kibbitz, I go down to the local pub for that. I sit down to game to actually game. And, the funny thing is, at least for online groups that I've been involved in, this is the norm, and certainly not an outlier. [/QUOTE]
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Would this solve the "grind" issue?
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