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Would this solve the "grind" issue?
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<blockquote data-quote="Benimoto" data-source="post: 5175335" data-attributes="member: 40093"><p>From what I see, the issue is more that grind is a minor problem for many groups, and a major problem for a few. You keep mentioning though that people have to put in extra effort to mitigate problems with grind. In my experience, this just isn't the case. I mean, feel free to put in extra effort. I do still feel that a well-planned combat encounter (or any type of encounter really) will often turn out better than a slapdash one, but as a DM who sometimes uses meticulously planned encounter, and sometimes improvises, I don't see that either type tends to grind more.</p><p></p><p></p><p></p><p>Well there already are systemic changes to those aspects. The DMG 2 has advice about lowering the defenses and HP of elite or solo monsters, and the MM2 and other recent monster books incorporate that advice. Are you asking for more?</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5175335, member: 40093"] From what I see, the issue is more that grind is a minor problem for many groups, and a major problem for a few. You keep mentioning though that people have to put in extra effort to mitigate problems with grind. In my experience, this just isn't the case. I mean, feel free to put in extra effort. I do still feel that a well-planned combat encounter (or any type of encounter really) will often turn out better than a slapdash one, but as a DM who sometimes uses meticulously planned encounter, and sometimes improvises, I don't see that either type tends to grind more. Well there already are systemic changes to those aspects. The DMG 2 has advice about lowering the defenses and HP of elite or solo monsters, and the MM2 and other recent monster books incorporate that advice. Are you asking for more? [/QUOTE]
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Community
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Would this solve the "grind" issue?
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